Removed [*]RenderQueue::AddModel

Former-commit-id: 74b3e2b59b7a2ced16edca8dd7027dd8ae1db861
This commit is contained in:
Lynix
2014-03-14 23:48:10 +01:00
parent 2c3d8ee5f4
commit 0ca2c9ccb2
6 changed files with 18 additions and 72 deletions

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@@ -26,7 +26,6 @@ class NAZARA_API NzAbstractRenderQueue : NzNonCopyable
virtual void AddDrawable(const NzDrawable* drawable) = 0;
virtual void AddLight(const NzLight* light) = 0;
virtual void AddModel(const NzModel* model) = 0;
virtual void AddSprite(const NzSprite* sprite) = 0;
virtual void AddSubMesh(const NzMaterial* material, const NzSubMesh* subMesh, const NzMatrix4f& transformMatrix) = 0;

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@@ -27,11 +27,10 @@ class NAZARA_API NzDeferredRenderQueue : public NzAbstractRenderQueue, NzResourc
NzDeferredRenderQueue(NzForwardRenderQueue* forwardQueue);
~NzDeferredRenderQueue();
void AddDrawable(const NzDrawable* drawable);
void AddLight(const NzLight* light);
void AddModel(const NzModel* model);
void AddSprite(const NzSprite* sprite);
void AddSubMesh(const NzMaterial* material, const NzSubMesh* subMesh, const NzMatrix4f& transformMatrix);
void AddDrawable(const NzDrawable* drawable) override;
void AddLight(const NzLight* light) override;
void AddSprite(const NzSprite* sprite) override;
void AddSubMesh(const NzMaterial* material, const NzSubMesh* subMesh, const NzMatrix4f& transformMatrix) override;
void Clear(bool fully);

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@@ -29,11 +29,10 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
NzForwardRenderQueue() = default;
~NzForwardRenderQueue();
void AddDrawable(const NzDrawable* drawable);
void AddLight(const NzLight* light);
void AddModel(const NzModel* model);
void AddSprite(const NzSprite* sprite);
void AddSubMesh(const NzMaterial* material, const NzSubMesh* subMesh, const NzMatrix4f& transformMatrix);
void AddDrawable(const NzDrawable* drawable) override;
void AddLight(const NzLight* light) override;
void AddSprite(const NzSprite* sprite) override;
void AddSubMesh(const NzMaterial* material, const NzSubMesh* subMesh, const NzMatrix4f& transformMatrix) override;
void Clear(bool fully);