Merge remote-tracking branch 'origin/NDK' into NDK-ShadowMapping

Conflicts:
	SDK/include/NDK/Systems/RenderSystem.hpp
	SDK/src/NDK/Systems/RenderSystem.cpp

Former-commit-id: f62e9a27427d96893acd2381bb06ae928a1d3741
This commit is contained in:
Lynix
2015-06-29 21:05:09 +02:00
61 changed files with 434 additions and 2573 deletions

View File

@@ -6,3 +6,5 @@
#include <Nazara/Graphics/Debug.hpp>
NzAbstractBackground::~NzAbstractBackground() = default;
NzBackgroundLibrary::LibraryMap NzAbstractBackground::s_library;

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@@ -24,6 +24,8 @@ void NzAbstractRenderQueue::AddSpotLight(const SpotLight& light)
void NzAbstractRenderQueue::Clear(bool fully)
{
NazaraUnused(fully);
directionalLights.clear();
pointLights.clear();
spotLights.clear();

View File

@@ -1,354 +0,0 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Graphics/Debug.hpp>
NzCamera::NzCamera() :
m_targetRegion(0.f, 0.f, 1.f, 1.f),
m_target(nullptr),
m_frustumUpdated(false),
m_projectionMatrixUpdated(false),
m_viewMatrixUpdated(false),
m_viewportUpdated(false),
m_aspectRatio(0.f),
m_fov(70.f),
m_zFar(100.f),
m_zNear(1.f)
{
}
void NzCamera::EnsureFrustumUpdate() const
{
if (!m_frustumUpdated)
UpdateFrustum();
}
void NzCamera::EnsureProjectionMatrixUpdate() const
{
if (!m_projectionMatrixUpdated)
UpdateProjectionMatrix();
}
void NzCamera::EnsureViewMatrixUpdate() const
{
if (!m_viewMatrixUpdated)
UpdateViewMatrix();
}
void NzCamera::EnsureViewportUpdate() const
{
if (!m_viewportUpdated)
UpdateViewport();
}
float NzCamera::GetAspectRatio() const
{
return m_aspectRatio;
}
NzVector3f NzCamera::GetEyePosition() const
{
return GetPosition(nzCoordSys_Global);
}
NzVector3f NzCamera::GetForward() const
{
return NzNode::GetForward();
}
float NzCamera::GetFOV() const
{
return m_fov;
}
const NzFrustumf& NzCamera::GetFrustum() const
{
if (!m_frustumUpdated)
UpdateFrustum();
return m_frustum;
}
NzVector3f NzCamera::GetGlobalForward() const
{
return NzVector3f::Forward();
}
NzVector3f NzCamera::GetGlobalRight() const
{
return NzVector3f::Right();
}
NzVector3f NzCamera::GetGlobalUp() const
{
return NzVector3f::Up();
}
const NzMatrix4f& NzCamera::GetProjectionMatrix() const
{
if (!m_projectionMatrixUpdated)
UpdateProjectionMatrix();
return m_projectionMatrix;
}
const NzRenderTarget* NzCamera::GetTarget() const
{
return m_target;
}
const NzRectf& NzCamera::GetTargetRegion() const
{
return m_targetRegion;
}
const NzMatrix4f& NzCamera::GetViewMatrix() const
{
if (!m_viewMatrixUpdated)
UpdateViewMatrix();
return m_viewMatrix;
}
const NzRecti& NzCamera::GetViewport() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_target)
{
NazaraError("Camera has no render target");
return m_viewport;
}
#endif
if (!m_viewportUpdated)
UpdateViewport();
return m_viewport;
}
float NzCamera::GetZFar() const
{
return m_zFar;
}
float NzCamera::GetZNear() const
{
return m_zNear;
}
void NzCamera::SetFOV(float fov)
{
#if NAZARA_GRAPHICS_SAFE
if (NzNumberEquals(fov, 0.f))
{
NazaraError("FOV must be different from zero");
return;
}
#endif
m_fov = fov;
m_frustumUpdated = false;
m_projectionMatrixUpdated = false;
}
void NzCamera::SetTarget(const NzRenderTarget* renderTarget)
{
m_target = renderTarget;
if (m_target)
{
m_targetReleaseSlot.Connect(m_target->OnRenderTargetRelease, this, &NzCamera::OnRenderTargetRelease);
m_targetResizeSlot.Connect(m_target->OnRenderTargetSizeChange, this, &NzCamera::OnRenderTargetSizeChange);
}
else
{
m_targetReleaseSlot.Disconnect();
m_targetResizeSlot.Disconnect();
}
m_frustumUpdated = false;
m_projectionMatrixUpdated = false;
m_viewportUpdated = false;
}
void NzCamera::SetTarget(const NzRenderTarget& renderTarget)
{
SetTarget(&renderTarget);
}
void NzCamera::SetTargetRegion(const NzRectf& region)
{
m_targetRegion = region;
m_frustumUpdated = false;
m_projectionMatrixUpdated = false;
m_viewportUpdated = false;
}
void NzCamera::SetViewport(const NzRecti& viewport)
{
#if NAZARA_GRAPHICS_SAFE
if (!m_target)
{
NazaraError("Camera has no render target");
return;
}
#endif
// On calcule la région nécessaire pour produire ce viewport avec la taille actuelle de la cible
float invWidth = 1.f/m_target->GetWidth();
float invHeight = 1.f/m_target->GetHeight();
SetTargetRegion(NzRectf(invWidth * viewport.x, invHeight * viewport.y, invWidth * viewport.width, invHeight * viewport.height));
}
void NzCamera::SetZFar(float zFar)
{
m_zFar = zFar;
m_frustumUpdated = false;
m_projectionMatrixUpdated = false;
}
void NzCamera::SetZNear(float zNear)
{
#if NAZARA_GRAPHICS_SAFE
if (zNear < 0.f || NzNumberEquals(zNear, 0.f))
{
NazaraError("ZNear shall be a strictly positive number");
return;
}
#endif
m_zNear = zNear;
m_frustumUpdated = false;
m_projectionMatrixUpdated = false;
}
void NzCamera::ApplyView() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_target)
{
NazaraError("Camera has no render target");
return;
}
#endif
if (!m_projectionMatrixUpdated)
UpdateProjectionMatrix();
if (!m_viewMatrixUpdated)
UpdateViewMatrix();
if (!m_viewportUpdated)
UpdateViewport();
NzRenderer::SetMatrix(nzMatrixType_Projection, m_projectionMatrix);
NzRenderer::SetMatrix(nzMatrixType_View, m_viewMatrix);
NzRenderer::SetTarget(m_target);
NzRenderer::SetViewport(m_viewport);
}
void NzCamera::InvalidateNode()
{
NzNode::InvalidateNode();
// Le frustum et la view matrix dépendent des paramètres du node, invalidons-les
m_frustumUpdated = false;
m_viewMatrixUpdated = false;
}
void NzCamera::OnRenderTargetRelease(const NzRenderTarget* renderTarget)
{
if (renderTarget == m_target)
m_target = nullptr;
else
NazaraInternalError("Not listening to " + NzString::Pointer(renderTarget));
}
void NzCamera::OnRenderTargetSizeChange(const NzRenderTarget* renderTarget)
{
if (renderTarget == m_target)
{
m_frustumUpdated = false;
m_projectionMatrixUpdated = false;
m_viewportUpdated = false;
}
else
NazaraInternalError("Not listening to " + NzString::Pointer(renderTarget));
}
void NzCamera::UpdateFrustum() const
{
if (!m_projectionMatrixUpdated)
UpdateProjectionMatrix();
if (!m_viewMatrixUpdated)
UpdateViewMatrix();
m_frustum.Extract(m_viewMatrix, m_projectionMatrix);
m_frustumUpdated = true;
}
void NzCamera::UpdateProjectionMatrix() const
{
#if NAZARA_GRAPHICS_SAFE
// Il n'y a pas grand chose à faire d'autre qu'un avertissement à ce stade
if (m_zNear >= m_zFar)
NazaraWarning("ZNear is greater or equal to ZFar (" + NzString::Number(m_zNear) + " >= " + NzString::Number(m_zFar) + ").");
#endif
if (!m_viewportUpdated)
UpdateViewport(); // Peut affecter l'aspect ratio
m_projectionMatrix.MakePerspective(m_fov, m_aspectRatio, m_zNear, m_zFar);
m_projectionMatrixUpdated = true;
}
void NzCamera::UpdateViewMatrix() const
{
if (!m_derivedUpdated)
UpdateDerived();
m_viewMatrix.MakeViewMatrix(m_derivedPosition, m_derivedRotation);
m_viewMatrixUpdated = true;
}
void NzCamera::UpdateViewport() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_target)
{
NazaraError("Camera has no render target");
return;
}
#endif
unsigned int width = m_target->GetWidth();
unsigned int height = std::max(m_target->GetHeight(), 1U);
float vWidth = width * m_targetRegion.width;
float vHeight = height * m_targetRegion.height;
float aspectRatio = vWidth/vHeight;
if (!NzNumberEquals(m_aspectRatio, aspectRatio, 0.001f))
{
m_aspectRatio = aspectRatio;
m_frustumUpdated = false;
m_projectionMatrixUpdated = false;
}
m_viewport.x = static_cast<int>(width * m_targetRegion.x);
m_viewport.y = static_cast<int>(height * m_targetRegion.y);
m_viewport.width = static_cast<int>(vWidth);
m_viewport.height = static_cast<int>(vHeight);
m_viewportUpdated = true;
}

View File

@@ -4,7 +4,6 @@
#include <Nazara/Graphics/DeferredDOFPass.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderTexture.hpp>
#include <memory>

View File

@@ -4,7 +4,6 @@
#include <Nazara/Graphics/DeferredFinalPass.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <memory>
#include <Nazara/Graphics/Debug.hpp>

View File

@@ -4,7 +4,6 @@
#include <Nazara/Graphics/DeferredFogPass.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderTexture.hpp>
#include <memory>

View File

@@ -8,7 +8,6 @@
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Graphics/Debug.hpp>

View File

@@ -8,7 +8,6 @@
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderTexture.hpp>
#include <Nazara/Utility/BufferMapper.hpp>

View File

@@ -5,7 +5,6 @@
#include <Nazara/Graphics/DeferredPhongLightingPass.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/DeferredRenderQueue.hpp>
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderTexture.hpp>
#include <Nazara/Utility/StaticMesh.hpp>

View File

@@ -9,7 +9,7 @@
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/DeferredBloomPass.hpp>
#include <Nazara/Graphics/DeferredDOFPass.hpp>
#include <Nazara/Graphics/DeferredFinalPass.hpp>
@@ -21,7 +21,6 @@
#include <Nazara/Graphics/Drawable.hpp>
#include <Nazara/Graphics/Light.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Graphics/Sprite.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/OpenGL.hpp>

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@@ -6,7 +6,7 @@
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Core/OffsetOf.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/Drawable.hpp>
#include <Nazara/Graphics/Light.hpp>
#include <Nazara/Graphics/Material.hpp>

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@@ -18,6 +18,7 @@
#include <Nazara/Graphics/ParticleRenderer.hpp>
#include <Nazara/Graphics/RenderTechniques.hpp>
#include <Nazara/Graphics/SkinningManager.hpp>
#include <Nazara/Graphics/SkyboxBackground.hpp>
#include <Nazara/Graphics/Formats/MeshLoader.hpp>
#include <Nazara/Graphics/Formats/OBJLoader.hpp>
#include <Nazara/Graphics/Formats/TextureLoader.hpp>
@@ -81,6 +82,12 @@ bool NzGraphics::Initialize()
return false;
}
if (!NzSkyboxBackground::Initialize())
{
NazaraError("Failed to initialize skybox backgrounds");
return false;
}
// Loaders
NzLoaders_OBJ_Register();
@@ -179,6 +186,7 @@ void NzGraphics::Uninitialize()
NzParticleDeclaration::Uninitialize();
NzParticleController::Uninitialize();
NzMaterial::Uninitialize();
NzSkyboxBackground::Uninitialize();
NazaraNotice("Uninitialized: Graphics module");

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@@ -5,7 +5,6 @@
#include <Nazara/Graphics/Light.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Math/Algorithm.hpp>
#include <Nazara/Math/Sphere.hpp>
#include <Nazara/Renderer/Renderer.hpp>

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@@ -4,7 +4,6 @@
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Utility/MeshData.hpp>
#include <Nazara/Utility/StaticMesh.hpp>

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@@ -52,10 +52,9 @@ void NzParticleEmitter::Emit(NzParticleSystem& system, float elapsedTime) const
if (m_lagCompensationEnabled)
{
// On va maintenant appliquer les contrôleurs
float accumulator = 0.f;
float invEmissionRate = 1.f/m_emissionRate;
for (unsigned int i = 1; i <= emissionCountInt; ++i)
system.ApplyControllers(mapper, std::min(m_emissionCount*i, particleCount), 20*invEmissionRate, accumulator);
system.ApplyControllers(mapper, std::min(m_emissionCount*i, particleCount), invEmissionRate);
}
}
}

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@@ -7,7 +7,6 @@
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Core/StringStream.hpp>
#include <Nazara/Graphics/ParticleMapper.hpp>
#include <Nazara/Graphics/Scene.hpp>
#include <cstdlib>
#include <memory>
#include <Nazara/Graphics/Debug.hpp>
@@ -17,12 +16,9 @@ NzParticleSystem(maxParticleCount, NzParticleDeclaration::Get(layout))
{
}
NzParticleSystem::NzParticleSystem(unsigned int maxParticleCount, const NzParticleDeclaration* declaration) :
m_declaration(declaration),
m_fixedStepEnabled(false),
NzParticleSystem::NzParticleSystem(unsigned int maxParticleCount, NzParticleDeclarationConstRef declaration) :
m_declaration(std::move(declaration)),
m_processing(false),
m_stepAccumulator(0.f),
m_stepSize(1.f/60.f),
m_maxParticleCount(maxParticleCount),
m_particleCount(0)
{
@@ -35,15 +31,12 @@ m_particleCount(0)
}
NzParticleSystem::NzParticleSystem(const NzParticleSystem& system) :
NzSceneNode(system),
NzRenderable(system),
m_controllers(system.m_controllers),
m_generators(system.m_generators),
m_declaration(system.m_declaration),
m_renderer(system.m_renderer),
m_fixedStepEnabled(system.m_fixedStepEnabled),
m_processing(false),
m_stepAccumulator(0.f),
m_stepSize(system.m_stepSize),
m_maxParticleCount(system.m_maxParticleCount),
m_particleCount(system.m_particleCount),
m_particleSize(system.m_particleSize)
@@ -58,24 +51,33 @@ m_particleSize(system.m_particleSize)
NzParticleSystem::~NzParticleSystem() = default;
void NzParticleSystem::AddController(NzParticleController* controller)
void NzParticleSystem::AddController(NzParticleControllerRef controller)
{
m_controllers.emplace_back(controller);
NazaraAssert(controller, "Invalid particle controller");
m_controllers.emplace_back(std::move(controller));
}
void NzParticleSystem::AddEmitter(NzParticleEmitter* emitter)
{
NazaraAssert(emitter, "Invalid particle emitter");
m_emitters.emplace_back(emitter);
}
void NzParticleSystem::AddGenerator(NzParticleGenerator* generator)
void NzParticleSystem::AddGenerator(NzParticleGeneratorRef generator)
{
m_generators.emplace_back(generator);
NazaraAssert(generator, "Invalid particle generator");
m_generators.emplace_back(std::move(generator));
}
void NzParticleSystem::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
void NzParticleSystem::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const
{
///FIXME: Vérifier le renderer
NazaraAssert(m_renderer, "Invalid particle renderer");
NazaraAssert(renderQueue, "Invalid renderqueue");
NazaraUnused(transformMatrix);
if (m_particleCount > 0)
{
NzParticleMapper mapper(m_buffer.data(), m_declaration);
@@ -83,6 +85,36 @@ void NzParticleSystem::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) cons
}
}
void NzParticleSystem::ApplyControllers(NzParticleMapper& mapper, unsigned int particleCount, float elapsedTime)
{
m_processing = true;
// Pour éviter un verrouillage en cas d'exception
NzCallOnExit onExit([this]()
{
m_processing = false;
});
for (NzParticleController* controller : m_controllers)
controller->Apply(*this, mapper, 0, particleCount-1, elapsedTime);
onExit.CallAndReset();
// On tue maintenant les particules mortes durant la mise à jour
if (m_dyingParticles.size() < m_particleCount)
{
// On tue les particules depuis la dernière vers la première (en terme de place), le std::set étant trié via std::greater
// La raison est simple, étant donné que la mort d'une particule signifie le déplacement de la dernière particule du buffer,
// sans cette solution certaines particules pourraient échapper à la mort
for (unsigned int index : m_dyingParticles)
KillParticle(index);
}
else
KillParticles(); // Toutes les particules sont mortes, ceci est beaucoup plus rapide
m_dyingParticles.clear();
}
void* NzParticleSystem::CreateParticle()
{
return CreateParticles(1);
@@ -93,7 +125,7 @@ void* NzParticleSystem::CreateParticles(unsigned int count)
if (count == 0)
return nullptr;
if (m_particleCount+count > m_maxParticleCount)
if (m_particleCount + count > m_maxParticleCount)
return nullptr;
unsigned int particlesIndex = m_particleCount;
@@ -102,16 +134,6 @@ void* NzParticleSystem::CreateParticles(unsigned int count)
return &m_buffer[particlesIndex*m_particleSize];
}
void NzParticleSystem::EnableFixedStep(bool fixedStep)
{
// On teste pour empêcher que cette méthode ne remette systématiquement le step accumulator à zéro
if (m_fixedStepEnabled != fixedStep)
{
m_fixedStepEnabled = fixedStep;
m_stepAccumulator = 0.f;
}
}
void* NzParticleSystem::GenerateParticle()
{
return GenerateParticles(1);
@@ -130,7 +152,7 @@ void* NzParticleSystem::GenerateParticles(unsigned int count)
return ptr;
}
const NzParticleDeclaration* NzParticleSystem::GetDeclaration() const
const NzParticleDeclarationConstRef& NzParticleSystem::GetDeclaration() const
{
return m_declaration;
}
@@ -155,21 +177,6 @@ unsigned int NzParticleSystem::GetParticleSize() const
return m_particleSize;
}
nzSceneNodeType NzParticleSystem::GetSceneNodeType() const
{
return nzSceneNodeType_ParticleEmitter;
}
bool NzParticleSystem::IsDrawable() const
{
return true;
}
bool NzParticleSystem::IsFixedStepEnabled() const
{
return m_fixedStepEnabled;
}
void NzParticleSystem::KillParticle(unsigned int index)
{
///FIXME: Vérifier index
@@ -222,15 +229,36 @@ void NzParticleSystem::SetRenderer(NzParticleRenderer* renderer)
m_renderer = renderer;
}
void NzParticleSystem::Update(float elapsedTime)
{
// Émission
for (NzParticleEmitter* emitter : m_emitters)
emitter->Emit(*this, elapsedTime);
// Mise à jour
if (m_particleCount > 0)
{
///TODO: Mettre à jour en utilisant des threads
NzParticleMapper mapper(m_buffer.data(), m_declaration);
ApplyControllers(mapper, m_particleCount, elapsedTime);
}
}
void NzParticleSystem::UpdateBoundingVolume(const NzMatrix4f& transformMatrix)
{
NazaraUnused(transformMatrix);
// Nothing to do here (our bounding volume is global)
}
NzParticleSystem& NzParticleSystem::operator=(const NzParticleSystem& system)
{
NzErrorFlags flags(nzErrorFlag_ThrowException, true);
NzSceneNode::operator=(system);
NzRenderable::operator=(system);
m_controllers = system.m_controllers;
m_declaration = system.m_declaration;
m_fixedStepEnabled = system.m_fixedStepEnabled;
m_generators = system.m_generators;
m_maxParticleCount = system.m_maxParticleCount;
m_particleCount = system.m_particleCount;
@@ -252,61 +280,12 @@ NzParticleSystem& NzParticleSystem::operator=(const NzParticleSystem& system)
return *this;
}
void NzParticleSystem::ApplyControllers(NzParticleMapper& mapper, unsigned int particleCount, float elapsedTime, float& stepAccumulator)
{
m_processing = true;
// Pour éviter un verrouillage en cas d'exception
NzCallOnExit onExit([this]()
{
m_processing = false;
});
if (m_fixedStepEnabled)
{
stepAccumulator += elapsedTime;
while (stepAccumulator >= m_stepSize)
{
for (NzParticleController* controller : m_controllers)
controller->Apply(*this, mapper, 0, particleCount-1, m_stepSize);
stepAccumulator -= m_stepSize;
}
}
else
{
for (NzParticleController* controller : m_controllers)
controller->Apply(*this, mapper, 0, particleCount-1, elapsedTime);
}
onExit.CallAndReset();
// On tue maintenant les particules mortes durant la mise à jour
if (m_dyingParticles.size() < m_particleCount)
{
// On tue les particules depuis la dernière vers la première (en terme de place), le std::set étant trié via std::greater
// La raison est simple, étant donné que la mort d'une particule signifie le déplacement de la dernière particule du buffer,
// sans cette solution certaines particules pourraient échapper à la mort
for (unsigned int index : m_dyingParticles)
KillParticle(index);
}
else
KillParticles(); // Toutes les particules sont mortes, ceci est beaucoup plus rapide
m_dyingParticles.clear();
}
void NzParticleSystem::MakeBoundingVolume() const
{
///TODO: Calculer l'AABB (prendre la taille des particules en compte s'il y a)
m_boundingVolume.MakeInfinite();
}
void NzParticleSystem::Register()
{
m_scene->RegisterForUpdate(this);
}
void NzParticleSystem::ResizeBuffer()
{
// Histoire de décrire un peu mieux l'erreur en cas d'échec
@@ -323,24 +302,3 @@ void NzParticleSystem::ResizeBuffer()
}
}
void NzParticleSystem::Unregister()
{
m_scene->UnregisterForUpdate(this);
}
void NzParticleSystem::Update()
{
float elapsedTime = m_scene->GetUpdateTime();
// Émission
for (NzParticleEmitter* emitter : m_emitters)
emitter->Emit(*this, elapsedTime);
// Mise à jour
if (m_particleCount > 0)
{
///TODO: Mettre à jour en utilisant des threads
NzParticleMapper mapper(m_buffer.data(), m_declaration);
ApplyControllers(mapper, m_particleCount, elapsedTime, m_stepAccumulator);
}
}

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@@ -1,465 +0,0 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/ColorBackground.hpp>
#include <Nazara/Graphics/RenderTechniques.hpp>
#include <Nazara/Graphics/SkinningManager.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <functional>
#include <Nazara/Graphics/Debug.hpp>
NzScene::NzScene() :
m_ambientColor(25, 25, 25),
m_root(this),
m_viewer(nullptr),
m_backgroundEnabled(true),
m_update(false),
m_updatePerSecond(60)
{
}
void NzScene::AddToVisibilityList(NzUpdatable* object)
{
m_visibleUpdateList.push_back(object);
}
void NzScene::Clear()
{
m_nodeMap.clear();
m_nodes.clear();
}
void NzScene::Cull()
{
#if NAZARA_GRAPHICS_SAFE
if (!m_viewer)
{
NazaraError("No viewer");
return;
}
#endif
NzAbstractRenderQueue* renderQueue = GetRenderTechnique()->GetRenderQueue();
renderQueue->Clear(false);
m_visibleUpdateList.clear();
// Frustum culling
RecursiveFrustumCull(renderQueue, m_viewer->GetFrustum(), &m_root);
///TODO: Occlusion culling
}
void NzScene::Draw()
{
#if NAZARA_GRAPHICS_SAFE
if (!m_viewer)
{
NazaraError("No viewer");
return;
}
#endif
m_viewer->ApplyView();
try
{
NzSceneData sceneData;
sceneData.ambientColor = m_ambientColor;
sceneData.background = (m_backgroundEnabled) ? m_background.get() : nullptr;
sceneData.viewer = m_viewer;
NzErrorFlags errFlags(nzErrorFlag_ThrowException, true);
m_renderTechnique->Draw(sceneData);
}
catch (const std::exception& e)
{
NzString oldName = m_renderTechnique->GetName();
if (m_renderTechniqueRanking > 0)
{
m_renderTechnique.reset(NzRenderTechniques::GetByRanking(m_renderTechniqueRanking-1, &m_renderTechniqueRanking));
NazaraError("Render technique \"" + oldName + "\" failed (" + NzString(e.what()) + "), falling back to \"" + m_renderTechnique->GetName() + '"');
}
else
{
NzErrorFlags errFlags(nzErrorFlag_ThrowException);
NazaraError("Render technique \"" + oldName + "\" failed (" + NzString(e.what()) + ") and no fallback is available");
}
return;
}
}
void NzScene::EnableBackground(bool enable)
{
m_backgroundEnabled = enable;
}
NzSceneNode* NzScene::FindNode(const NzString& name)
{
auto it = m_nodeMap.find(name);
if (it == m_nodeMap.end())
return nullptr;
return it->second;
}
const NzSceneNode* NzScene::FindNode(const NzString& name) const
{
auto it = m_nodeMap.find(name);
if (it == m_nodeMap.end())
return nullptr;
return it->second;
}
NzColor NzScene::GetAmbientColor() const
{
return m_ambientColor;
}
NzAbstractBackground* NzScene::GetBackground() const
{
if (!m_background)
m_background.reset(new NzColorBackground);
return m_background.get();
}
NzVector3f NzScene::GetBackward() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_viewer)
{
NazaraError("No viewer");
return NzVector3f::Backward();
}
#endif
//return -m_viewer->GetGlobalForward();
return NzVector3f::Backward();
}
NzVector3f NzScene::GetDown() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_viewer)
{
NazaraError("No viewer");
return NzVector3f::Down();
}
#endif
//return -m_viewer->GetGlobalUp();
return NzVector3f::Down();
}
NzVector3f NzScene::GetForward() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_viewer)
{
NazaraError("No viewer");
return NzVector3f::Forward();
}
#endif
//return m_viewer->GetGlobalForward();
return NzVector3f::Forward();
}
NzVector3f NzScene::GetLeft() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_viewer)
{
NazaraError("No viewer");
return NzVector3f::Left();
}
#endif
//return -m_viewer->GetGlobalRight();
return NzVector3f::Left();
}
NzAbstractRenderTechnique* NzScene::GetRenderTechnique() const
{
if (!m_renderTechnique)
m_renderTechnique.reset(NzRenderTechniques::GetByRanking(-1, &m_renderTechniqueRanking));
return m_renderTechnique.get();
}
NzVector3f NzScene::GetRight() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_viewer)
{
NazaraError("No viewer");
return NzVector3f::Right();
}
#endif
//return m_viewer->GetGlobalRight();
return NzVector3f::Right();
}
NzSceneNode& NzScene::GetRoot()
{
return m_root;
}
const NzSceneNode& NzScene::GetRoot() const
{
return m_root;
}
NzAbstractViewer* NzScene::GetViewer() const
{
return m_viewer;
}
NzVector3f NzScene::GetUp() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_viewer)
{
NazaraError("No viewer");
return NzVector3f::Up();
}
#endif
//return m_viewer->GetGlobalUp();
return NzVector3f::Up();
}
float NzScene::GetUpdateTime() const
{
return m_updateTime;
}
unsigned int NzScene::GetUpdatePerSecond() const
{
return m_updatePerSecond;
}
bool NzScene::IsBackgroundEnabled() const
{
return m_backgroundEnabled;
}
void NzScene::RegisterForUpdate(NzUpdatable* object)
{
#if NAZARA_GRAPHICS_SAFE
if (!object)
{
NazaraError("Invalid object");
return;
}
#endif
m_updateList.push_back(object);
}
void NzScene::RemoveNode(NzSceneNode* node)
{
if (!node)
return;
// C'est moche mais je n'ai pas d'autre choix que d'utiliser un std::unique_ptr pour utiliser std::find
std::unique_ptr<NzSceneNode> ptr(node);
auto it = std::find(m_nodes.begin(), m_nodes.end(), ptr);
ptr.release();
if (it == m_nodes.end())
{
NazaraError("This scene node doesn't belong to this scene");
return;
}
NzString nodeName = node->GetName();
if (!nodeName.IsEmpty())
m_nodeMap.erase(nodeName);
m_nodes.erase(it);
}
void NzScene::RemoveNode(const NzString& name)
{
RemoveNode(FindNode(name));
}
void NzScene::RenderFrame()
{
try
{
NzErrorFlags errFlags(nzErrorFlag_ThrowException, true);
Update();
Cull();
UpdateVisible();
Draw();
}
catch (const std::exception& e)
{
NazaraError("Failed to render frame: " + NzString(e.what()));
}
}
void NzScene::SetAmbientColor(const NzColor& color)
{
m_ambientColor = color;
}
void NzScene::SetBackground(NzAbstractBackground* background)
{
m_background.reset(background);
}
void NzScene::SetRenderTechnique(NzAbstractRenderTechnique* renderTechnique)
{
m_renderTechnique.reset(renderTechnique);
}
void NzScene::SetViewer(NzAbstractViewer* viewer)
{
if (m_viewer != viewer)
{
m_viewer = viewer;
// Invalidation de tous les nodes de la scène (utile pour la régénération des sommets dépendant du viewer)
m_root.InvalidateNode();
}
}
void NzScene::SetViewer(NzAbstractViewer& viewer)
{
SetViewer(&viewer);
}
void NzScene::SetUpdatePerSecond(unsigned int updatePerSecond)
{
m_updatePerSecond = updatePerSecond;
}
void NzScene::UnregisterForUpdate(NzUpdatable* object)
{
#if NAZARA_GRAPHICS_SAFE
if (!object)
{
NazaraError("Invalid object");
return;
}
#endif
auto it = std::find(m_updateList.begin(), m_updateList.end(), object);
if (it != m_updateList.end())
m_updateList.erase(it);
}
void NzScene::Update()
{
m_update = (m_updatePerSecond == 0 || m_updateClock.GetMilliseconds() > 1000/m_updatePerSecond);
if (m_update)
{
m_updateTime = m_updateClock.GetSeconds();
m_updateClock.Restart();
for (NzUpdatable* updatable : m_updateList)
///TODO: Multihreading
updatable->Update();
}
}
void NzScene::UpdateVisible()
{
NzSkinningManager::Skin();
if (m_update)
{
for (NzUpdatable* node : m_visibleUpdateList)
node->Update();
}
}
NzScene::operator const NzSceneNode&() const
{
return m_root;
}
bool NzScene::ChangeNodeName(NzSceneNode* node, const NzString& newName)
{
#ifdef NAZARA_DEBUG
std::unique_ptr<NzSceneNode> ptr(node);
auto it = std::find(m_nodes.begin(), m_nodes.end(), ptr);
ptr.release();
if (it == m_nodes.end())
{
NazaraInternalError("Node isn't part of the scene");
return false;
}
#endif
if (!newName.IsEmpty())
{
auto pair = m_nodeMap.insert(std::make_pair(newName, node));
if (!pair.second)
{
NazaraError("Name \"" + newName + "\" is already in use");
return false;
}
}
NzString oldName = node->GetName();
if (!oldName.IsEmpty())
m_nodeMap.erase(oldName);
node->SetNameInternal(newName);
return true;
}
bool NzScene::RegisterSceneNode(const NzString& name, NzSceneNode* node)
{
if (!name.IsEmpty())
{
if (m_nodeMap.find(name) != m_nodeMap.end())
{
NazaraError("Node " + name + " is already registred");
return false;
}
m_nodeMap[name] = node;
}
node->SetNameInternal(name);
node->SetParent(m_root, true);
m_nodes.emplace_back(node);
return true;
}
void NzScene::RecursiveFrustumCull(NzAbstractRenderQueue* renderQueue, const NzFrustumf& frustum, NzNode* node)
{
for (NzNode* child : node->GetChilds())
{
if (child->GetNodeType() == nzNodeType_Scene)
{
NzSceneNode* sceneNode = static_cast<NzSceneNode*>(child);
///TODO: Empêcher le rendu des enfants si le parent est cullé selon un flag
sceneNode->UpdateVisibility(frustum);
if (sceneNode->IsVisible())
sceneNode->AddToRenderQueue(renderQueue);
}
if (child->HasChilds())
RecursiveFrustumCull(renderQueue, frustum, child);
}
}

View File

@@ -1,293 +0,0 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/SceneNode.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Graphics/Debug.hpp>
///FIXME: Constructeur de copie
NzSceneNode::NzSceneNode() :
m_scene(nullptr),
m_boundingVolumeUpdated(false),
m_drawingEnabled(true),
m_visible(false)
{
}
NzSceneNode::NzSceneNode(const NzSceneNode& sceneNode) :
NzNode(sceneNode),
m_scene(nullptr),
m_boundingVolumeUpdated(false),
m_drawingEnabled(sceneNode.m_drawingEnabled),
m_visible(false)
{
}
NzSceneNode::~NzSceneNode() = default;
void NzSceneNode::EnableDrawing(bool drawingEnabled)
{
m_drawingEnabled = drawingEnabled;
}
NzVector3f NzSceneNode::GetBackward() const
{
if (m_scene)
{
if (!m_derivedUpdated)
UpdateDerived();
return m_derivedRotation * m_scene->GetBackward();
}
else
return NzNode::GetBackward();
}
const NzBoundingVolumef& NzSceneNode::GetBoundingVolume() const
{
if (!m_boundingVolumeUpdated)
UpdateBoundingVolume();
return m_boundingVolume;
}
NzVector3f NzSceneNode::GetDown() const
{
if (m_scene)
{
if (!m_derivedUpdated)
UpdateDerived();
return m_derivedRotation * m_scene->GetDown();
}
else
return NzNode::GetDown();
}
NzVector3f NzSceneNode::GetForward() const
{
if (m_scene)
{
if (!m_derivedUpdated)
UpdateDerived();
return m_derivedRotation * m_scene->GetForward();
}
else
return NzNode::GetForward();
}
NzVector3f NzSceneNode::GetLeft() const
{
if (m_scene)
{
if (!m_derivedUpdated)
UpdateDerived();
return m_derivedRotation * m_scene->GetLeft();
}
else
return NzNode::GetLeft();
}
const NzString& NzSceneNode::GetName() const
{
return m_name;
}
nzNodeType NzSceneNode::GetNodeType() const
{
return nzNodeType_Scene;
}
NzVector3f NzSceneNode::GetRight() const
{
if (m_scene)
{
if (!m_derivedUpdated)
UpdateDerived();
return m_derivedRotation * m_scene->GetRight();
}
else
return NzNode::GetRight();
}
NzScene* NzSceneNode::GetScene() const
{
return m_scene;
}
NzVector3f NzSceneNode::GetUp() const
{
if (m_scene)
{
if (!m_derivedUpdated)
UpdateDerived();
return m_derivedRotation * m_scene->GetUp();
}
else
return NzNode::GetUp();
}
bool NzSceneNode::IsDrawingEnabled() const
{
return m_drawingEnabled;
}
bool NzSceneNode::IsVisible() const
{
return m_visible;
}
void NzSceneNode::Remove()
{
if (m_scene)
m_scene->RemoveNode(this);
else
NazaraError("SceneNode::Remove() called on a template node");
}
bool NzSceneNode::SetName(const NzString& name)
{
if (m_scene)
// On demande à la scène de changer notre nom
return m_scene->ChangeNodeName(this, name);
else
{
// Pas de scène ? Changeons notre nom nous-même
SetNameInternal(name);
return true;
}
}
NzSceneNode& NzSceneNode::operator=(const NzSceneNode& sceneNode)
{
NzNode::operator=(sceneNode);
// La scène est affectée via le parenting du node
m_drawingEnabled = sceneNode.m_drawingEnabled;
m_visible = false;
return *this;
}
bool NzSceneNode::FrustumCull(const NzFrustumf& frustum) const
{
return frustum.Contains(GetBoundingVolume());
}
void NzSceneNode::InvalidateNode()
{
NzNode::InvalidateNode();
m_boundingVolumeUpdated = false;
}
void NzSceneNode::OnParenting(const NzNode* parent)
{
NzNode::OnParenting(parent);
if (parent)
{
///FIXME: Remonter jusqu'au premier parent de type SceneNode plutôt que de s'arrêter au premier venu
if (parent->GetNodeType() == nzNodeType_Scene)
SetScene(static_cast<const NzSceneNode*>(parent)->m_scene);
}
else
SetScene(nullptr);
}
void NzSceneNode::OnVisibilityChange(bool visibility)
{
NazaraUnused(visibility);
///TODO: Envoyer l'évènements aux listeners
}
void NzSceneNode::RecursiveSetScene(NzScene* scene, NzNode* node)
{
const std::vector<NzNode*>& childs = node->GetChilds();
for (NzNode* child : childs)
{
if (child->GetNodeType() == nzNodeType_Scene)
{
NzSceneNode* sceneNode = static_cast<NzSceneNode*>(child);
sceneNode->SetScene(scene);
}
if (node->HasChilds())
RecursiveSetScene(scene, node);
}
}
void NzSceneNode::Register()
{
}
void NzSceneNode::SetNameInternal(const NzString& name)
{
m_name = name;
}
void NzSceneNode::SetScene(NzScene* scene)
{
if (m_scene != scene)
{
if (m_scene)
Unregister();
m_scene = scene;
if (m_scene)
Register();
RecursiveSetScene(scene, this);
}
}
void NzSceneNode::Unregister()
{
}
void NzSceneNode::Update()
{
}
void NzSceneNode::UpdateBoundingVolume() const
{
if (m_boundingVolume.IsNull())
MakeBoundingVolume();
if (!m_transformMatrixUpdated)
UpdateTransformMatrix();
m_boundingVolume.Update(m_transformMatrix);
m_boundingVolumeUpdated = true;
}
void NzSceneNode::UpdateVisibility(const NzFrustumf& frustum)
{
bool wasVisible = m_visible;
if (m_drawingEnabled)
{
#if NAZARA_GRAPHICS_SAFE
if (!IsDrawable())
{
NazaraError("SceneNode is not drawable");
return;
}
#endif
m_visible = FrustumCull(frustum);
}
else
m_visible = false;
if (m_visible != wasVisible)
OnVisibilityChange(m_visible);
}

View File

@@ -1,58 +0,0 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/SceneRoot.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Graphics/Debug.hpp>
NzSceneRoot::NzSceneRoot(NzScene* scene)
{
m_scene = scene;
}
NzSceneRoot::~NzSceneRoot() = default;
void NzSceneRoot::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
{
NazaraUnused(renderQueue);
NazaraInternalError("SceneNode::AddToRenderQueue() called on SceneRoot");
}
nzSceneNodeType NzSceneRoot::GetSceneNodeType() const
{
return nzSceneNodeType_Root;
}
bool NzSceneRoot::IsDrawable() const
{
return true;
}
NzSceneRoot* NzSceneRoot::Clone() const
{
NazaraInternalError("SceneNode::Clone() called on SceneRoot");
return nullptr;
}
NzSceneRoot* NzSceneRoot::Create() const
{
NazaraInternalError("SceneNode::Create() called on SceneRoot");
return nullptr;
}
void NzSceneRoot::MakeBoundingVolume() const
{
m_boundingVolume.MakeInfinite();
}
void NzSceneRoot::Register()
{
NazaraInternalError("SceneNode::Register() called on SceneRoot");
}
void NzSceneRoot::Unregister()
{
NazaraInternalError("SceneNode::Unregister() called on SceneRoot");
}

View File

@@ -4,10 +4,8 @@
#include <Nazara/Graphics/SkeletalModel.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/SkinningManager.hpp>
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/MeshData.hpp>
#include <Nazara/Utility/SkeletalMesh.hpp>

View File

@@ -2,14 +2,9 @@
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#ifndef NAZARA_RENDERER_OPENGL
#define NAZARA_RENDERER_OPENGL // Nécessaire pour inclure les headers OpenGL
#endif
#include <Nazara/Graphics/SkyboxBackground.hpp>
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
@@ -19,221 +14,32 @@
namespace
{
NzIndexBuffer* BuildIndexBuffer()
{
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(false, 36, nzDataStorage_Hardware, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
nzUInt16 indices[6*6] =
{
0, 1, 2, 0, 2, 3,
3, 2, 6, 3, 6, 7,
7, 6, 5, 7, 5, 4,
4, 5, 1, 4, 1, 0,
0, 3, 7, 0, 7, 4,
1, 6, 2, 1, 5, 6
};
if (!indexBuffer->Fill(indices, 0, 36))
{
NazaraError("Failed to create index buffer");
return nullptr;
}
return indexBuffer.release();
}
NzShader* BuildShader()
{
const char* fragmentSource110 =
"#version 110\n"
"varying vec3 vTexCoord;\n"
"uniform samplerCube Skybox;\n"
"uniform float VertexDepth;\n"
"void main()\n"
"{\n"
" gl_FragColor = textureCube(Skybox, vTexCoord);\n"
" gl_FragDepth = VertexDepth;\n"
"}\n";
const char* fragmentSource140 =
"#version 140\n"
"in vec3 vTexCoord;\n"
"out vec4 RenderTarget0;\n"
"uniform samplerCube Skybox;\n"
"uniform float VertexDepth;\n"
"void main()\n"
"{\n"
" RenderTarget0 = texture(Skybox, vTexCoord);\n"
" gl_FragDepth = VertexDepth;\n"
"}\n";
const char* vertexSource110 =
"#version 110\n"
"attribute vec3 VertexPosition;\n"
"varying vec3 vTexCoord;\n"
"uniform mat4 WorldViewProjMatrix;\n"
"void main()\n"
"{\n"
" gl_Position = WorldViewProjMatrix * vec4(VertexPosition, 1.0);\n"
" vTexCoord = vec3(VertexPosition.x, VertexPosition.y, -VertexPosition.z);\n"
"}\n";
const char* vertexSource140 =
"#version 140\n"
"in vec3 VertexPosition;\n"
"out vec3 vTexCoord;\n"
"uniform mat4 WorldViewProjMatrix;\n"
"void main()\n"
"{\n"
" gl_Position = WorldViewProjMatrix * vec4(VertexPosition, 1.0);\n"
" vTexCoord = vec3(VertexPosition.x, VertexPosition.y, -VertexPosition.z);\n"
"}\n";
///TODO: Remplacer ça par des ShaderNode
std::unique_ptr<NzShader> shader(new NzShader);
shader->SetPersistent(false);
if (!shader->Create())
{
NazaraError("Failed to create shader");
return nullptr;
}
bool useGLSL140 = (NzOpenGL::GetVersion() >= 310);
if (!shader->AttachStageFromSource(nzShaderStage_Fragment, (useGLSL140) ? fragmentSource140 : fragmentSource110))
{
NazaraError("Failed to load fragment shader");
return nullptr;
}
if (!shader->AttachStageFromSource(nzShaderStage_Vertex, (useGLSL140) ? vertexSource140 : vertexSource110))
{
NazaraError("Failed to load vertex shader");
return nullptr;
}
if (!shader->Link())
{
NazaraError("Failed to link shader");
return nullptr;
}
shader->SendInteger(shader->GetUniformLocation("Skybox"), 0);
shader->SendFloat(shader->GetUniformLocation("VertexDepth"), 1.f);
return shader.release();
}
NzRenderStates BuildRenderStates()
{
NzRenderStates states;
states.depthFunc = nzRendererComparison_Equal;
states.faceCulling = nzFaceSide_Front;
states.parameters[nzRendererParameter_DepthBuffer] = true;
states.parameters[nzRendererParameter_DepthWrite] = false;
states.parameters[nzRendererParameter_FaceCulling] = true;
return states;
}
NzVertexBuffer* BuildVertexBuffer()
{
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzVertexDeclaration::Get(nzVertexLayout_XYZ), 8, nzDataStorage_Hardware, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
float vertices[8*(sizeof(float)*3)] =
{
-1.0, 1.0, 1.0,
-1.0, -1.0, 1.0,
1.0, -1.0, 1.0,
1.0, 1.0, 1.0,
-1.0, 1.0, -1.0,
-1.0, -1.0, -1.0,
1.0, -1.0, -1.0,
1.0, 1.0, -1.0,
};
if (!vertexBuffer->Fill(vertices, 0, 8))
{
NazaraError("Failed to create vertex buffer");
return nullptr;
}
return vertexBuffer.release();
}
static NzIndexBuffer* s_indexBuffer = nullptr;
static NzShader* s_shader = nullptr;
static NzVertexBuffer* s_vertexBuffer = nullptr;
static NzIndexBufferRef s_indexBuffer;
static NzRenderStates s_renderStates;
static NzShaderRef s_shader;
static NzVertexBufferRef s_vertexBuffer;
}
NzSkyboxBackground::NzSkyboxBackground()
NzSkyboxBackground::NzSkyboxBackground(NzTextureRef cubemapTexture)
{
if (!s_indexBuffer)
s_indexBuffer = BuildIndexBuffer();
if (!s_shader)
s_shader = BuildShader();
if (!s_vertexBuffer)
s_vertexBuffer = BuildVertexBuffer();
m_indexBuffer = s_indexBuffer;
m_sampler.SetWrapMode(nzSamplerWrap_Clamp); // Nécessaire pour ne pas voir les côtés
m_shader = s_shader;
m_vertexBuffer = s_vertexBuffer;
}
NzSkyboxBackground::NzSkyboxBackground(NzTexture* cubemapTexture) :
NzSkyboxBackground()
{
SetTexture(cubemapTexture);
}
NzSkyboxBackground::~NzSkyboxBackground()
{
if (m_indexBuffer.Reset())
s_indexBuffer = nullptr;
if (m_shader.Reset())
s_shader = nullptr;
if (m_vertexBuffer.Reset())
s_vertexBuffer = nullptr;
SetTexture(std::move(cubemapTexture));
}
void NzSkyboxBackground::Draw(const NzAbstractViewer* viewer) const
{
static NzRenderStates states(BuildRenderStates());
NzMatrix4f skyboxMatrix(viewer->GetViewMatrix());
skyboxMatrix.SetTranslation(NzVector3f::Zero());
NzRenderer::SetIndexBuffer(m_indexBuffer);
NzRenderer::SetIndexBuffer(s_indexBuffer);
NzRenderer::SetMatrix(nzMatrixType_View, skyboxMatrix);
NzRenderer::SetMatrix(nzMatrixType_World, NzMatrix4f::Scale(NzVector3f(viewer->GetZNear())));
NzRenderer::SetRenderStates(states);
NzRenderer::SetShader(m_shader);
NzRenderer::SetRenderStates(s_renderStates);
NzRenderer::SetShader(s_shader);
NzRenderer::SetTexture(0, m_texture);
NzRenderer::SetTextureSampler(0, m_sampler);
NzRenderer::SetVertexBuffer(m_vertexBuffer);
NzRenderer::SetVertexBuffer(s_vertexBuffer);
NzRenderer::DrawIndexedPrimitives(nzPrimitiveMode_TriangleList, 0, 36);
@@ -245,29 +51,108 @@ nzBackgroundType NzSkyboxBackground::GetBackgroundType() const
return nzBackgroundType_Skybox;
}
NzTexture* NzSkyboxBackground::GetTexture() const
bool NzSkyboxBackground::Initialize()
{
return m_texture;
}
void NzSkyboxBackground::SetTexture(NzTexture* cubemapTexture)
{
#if NAZARA_GRAPHICS_SAFE
if (cubemapTexture)
const nzUInt16 indices[6*6] =
{
if (!cubemapTexture->IsValid())
{
NazaraError("Texture must be valid");
return;
}
0, 1, 2, 0, 2, 3,
3, 2, 6, 3, 6, 7,
7, 6, 5, 7, 5, 4,
4, 5, 1, 4, 1, 0,
0, 3, 7, 0, 7, 4,
1, 6, 2, 1, 5, 6
};
if (!cubemapTexture->IsCubemap())
{
NazaraError("Texture must be a cubemap");
return;
}
const float vertices[8 * 3 * sizeof(float)] =
{
-1.0, 1.0, 1.0,
-1.0, -1.0, 1.0,
1.0, -1.0, 1.0,
1.0, 1.0, 1.0,
-1.0, 1.0, -1.0,
-1.0, -1.0, -1.0,
1.0, -1.0, -1.0,
1.0, 1.0, -1.0,
};
///TODO: Replace by ShaderNode (probably after Vulkan)
const char* fragmentShaderSource =
"#version 140\n"
"in vec3 vTexCoord;\n"
"out vec4 RenderTarget0;\n"
"uniform samplerCube Skybox;\n"
"uniform float VertexDepth;\n"
"void main()\n"
"{\n"
" RenderTarget0 = texture(Skybox, vTexCoord);\n"
" gl_FragDepth = VertexDepth;\n"
"}\n";
const char* vertexShaderSource =
"#version 140\n"
"in vec3 VertexPosition;\n"
"out vec3 vTexCoord;\n"
"uniform mat4 WorldViewProjMatrix;\n"
"void main()\n"
"{\n"
" gl_Position = WorldViewProjMatrix * vec4(VertexPosition, 1.0);\n"
" vTexCoord = vec3(VertexPosition.x, VertexPosition.y, -VertexPosition.z);\n"
"}\n";
try
{
NzErrorFlags flags(nzErrorFlag_ThrowException, true);
// Index buffer
NzIndexBufferRef indexBuffer = NzIndexBuffer::New(false, 36, nzDataStorage_Hardware, nzBufferUsage_Static);
indexBuffer->Fill(indices, 0, 36);
// Vertex buffer
NzVertexBufferRef vertexBuffer = NzVertexBuffer::New(NzVertexDeclaration::Get(nzVertexLayout_XYZ), 8, nzDataStorage_Hardware, nzBufferUsage_Static);
vertexBuffer->Fill(vertices, 0, 8);
// Shader
NzShaderRef shader = NzShader::New();
shader->Create();
shader->AttachStageFromSource(nzShaderStage_Fragment, fragmentShaderSource);
shader->AttachStageFromSource(nzShaderStage_Vertex, vertexShaderSource);
shader->Link();
shader->SendInteger(shader->GetUniformLocation("Skybox"), 0);
shader->SendFloat(shader->GetUniformLocation("VertexDepth"), 1.f);
// Renderstates
s_renderStates.depthFunc = nzRendererComparison_Equal;
s_renderStates.faceCulling = nzFaceSide_Front;
s_renderStates.parameters[nzRendererParameter_DepthBuffer] = true;
s_renderStates.parameters[nzRendererParameter_DepthWrite] = false;
s_renderStates.parameters[nzRendererParameter_FaceCulling] = true;
// Exception-free zone
s_indexBuffer = std::move(indexBuffer);
s_shader = std::move(shader);
s_vertexBuffer = std::move(vertexBuffer);
}
catch (const std::exception& e)
{
NazaraError("Failed to initialise: " + NzString(e.what()));
return false;
}
#endif
m_texture = cubemapTexture;
return true;
}
void NzSkyboxBackground::Uninitialize()
{
s_indexBuffer.Reset();
s_shader.Reset();
s_vertexBuffer.Reset();
}

View File

@@ -5,7 +5,6 @@
#include <Nazara/Graphics/Sprite.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/Scene.hpp>
#include <cstring>
#include <memory>
#include <Nazara/Graphics/Debug.hpp>

View File

@@ -22,7 +22,7 @@ namespace
}
}
NzTextureBackground::NzTextureBackground()
NzTextureBackground::NzTextureBackground(NzTextureRef texture)
{
m_uberShader = NzUberShaderLibrary::Get("Basic");
@@ -37,12 +37,8 @@ NzTextureBackground::NzTextureBackground()
m_materialDiffuseUniform = shader->GetUniformLocation("MaterialDiffuse");
m_materialDiffuseMapUniform = shader->GetUniformLocation("MaterialDiffuseMap");
m_vertexDepthUniform = shader->GetUniformLocation("VertexDepth");
}
NzTextureBackground::NzTextureBackground(NzTexture* texture) :
NzTextureBackground()
{
m_texture = texture;
SetTexture(std::move(texture));
}
void NzTextureBackground::Draw(const NzAbstractViewer* viewer) const
@@ -68,13 +64,3 @@ nzBackgroundType NzTextureBackground::GetBackgroundType() const
{
return nzBackgroundType_Texture;
}
NzTexture* NzTextureBackground::GetTexture() const
{
return m_texture;
}
void NzTextureBackground::SetTexture(NzTexture* texture)
{
m_texture = texture;
}

View File

@@ -1,408 +0,0 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/View.hpp>
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Graphics/Debug.hpp>
NzView::NzView() :
m_targetRegion(0.f, 0.f, 1.f, 1.f),
m_size(0.f),
m_target(nullptr),
m_frustumUpdated(false),
m_invViewProjMatrixUpdated(false),
m_projectionMatrixUpdated(false),
m_viewMatrixUpdated(false),
m_viewProjMatrixUpdated(false),
m_viewportUpdated(false),
m_zFar(1.f),
m_zNear(-1.f)
{
}
NzView::NzView(const NzVector2f& size) :
NzView() // On délègue
{
SetSize(size);
}
void NzView::EnsureFrustumUpdate() const
{
if (!m_frustumUpdated)
UpdateFrustum();
}
void NzView::EnsureProjectionMatrixUpdate() const
{
if (!m_projectionMatrixUpdated)
UpdateProjectionMatrix();
}
void NzView::EnsureViewMatrixUpdate() const
{
if (!m_viewMatrixUpdated)
UpdateViewMatrix();
}
void NzView::EnsureViewportUpdate() const
{
if (!m_viewportUpdated)
UpdateViewport();
}
float NzView::GetAspectRatio() const
{
return 1.f;
}
NzVector3f NzView::GetEyePosition() const
{
return GetPosition(nzCoordSys_Global);
}
NzVector3f NzView::GetForward() const
{
return NzNode::GetForward();
}
const NzFrustumf& NzView::GetFrustum() const
{
if (!m_frustumUpdated)
UpdateFrustum();
return m_frustum;
}
NzVector3f NzView::GetGlobalForward() const
{
return NzVector3f::UnitZ();
}
NzVector3f NzView::GetGlobalRight() const
{
return NzVector3f::UnitX();
}
NzVector3f NzView::GetGlobalUp() const
{
return -NzVector3f::UnitY();
}
const NzMatrix4f& NzView::GetInvViewProjMatrix() const
{
if (!m_invViewProjMatrixUpdated)
UpdateInvViewProjMatrix();
return m_invViewProjMatrix;
}
const NzMatrix4f& NzView::GetProjectionMatrix() const
{
if (!m_projectionMatrixUpdated)
UpdateProjectionMatrix();
return m_projectionMatrix;
}
const NzVector2f& NzView::GetSize() const
{
return m_size;
}
const NzRenderTarget* NzView::GetTarget() const
{
return m_target;
}
const NzRectf& NzView::GetTargetRegion() const
{
return m_targetRegion;
}
const NzMatrix4f& NzView::GetViewMatrix() const
{
if (!m_viewMatrixUpdated)
UpdateViewMatrix();
return m_viewMatrix;
}
const NzMatrix4f& NzView::GetViewProjMatrix() const
{
if (!m_viewProjMatrixUpdated)
UpdateViewProjMatrix();
return m_viewProjMatrix;
}
const NzRecti& NzView::GetViewport() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_target)
{
NazaraError("Camera has no render target");
return m_viewport;
}
#endif
if (!m_viewportUpdated)
UpdateViewport();
return m_viewport;
}
float NzView::GetZFar() const
{
return m_zFar;
}
float NzView::GetZNear() const
{
return m_zNear;
}
NzVector2f NzView::MapPixelToWorld(const NzVector2i& pixel)
{
if (!m_invViewProjMatrixUpdated)
UpdateInvViewProjMatrix();
if (!m_viewportUpdated)
UpdateViewport();
// Conversion du viewport en flottant
NzRectf viewport(m_viewport);
NzVector2f normalized;
normalized.x = -1.f + 2.f * (pixel.x - viewport.x) / viewport.width;
normalized.y = 1.f - 2.f * (pixel.y - viewport.y) / viewport.height;
return m_invViewProjMatrix.Transform(normalized);
}
NzVector2i NzView::MapWorldToPixel(const NzVector2f& coords)
{
if (!m_viewProjMatrixUpdated)
UpdateViewProjMatrix();
if (!m_viewportUpdated)
UpdateViewport();
// Conversion du viewport en flottant
NzRectf viewport(m_viewport);
NzVector2f normalized = m_viewProjMatrix.Transform(coords);
NzVector2i pixel;
pixel.x = static_cast<int>(( normalized.x + 1.f) * viewport.width / 2.f + viewport.x);
pixel.y = static_cast<int>((-normalized.y + 1.f) * viewport.width / 2.f + viewport.y);
return pixel;
}
void NzView::SetSize(const NzVector2f& size)
{
SetSize(size.x, size.y);
}
void NzView::SetSize(float width, float height)
{
m_size.Set(width, height);
m_projectionMatrixUpdated = false;
}
void NzView::SetTarget(const NzRenderTarget* renderTarget)
{
m_target = renderTarget;
if (m_target)
{
m_targetReleaseSlot.Connect(m_target->OnRenderTargetRelease, this, &NzView::OnRenderTargetRelease);
m_targetResizeSlot.Connect(m_target->OnRenderTargetSizeChange, this, &NzView::OnRenderTargetSizeChange);
}
else
{
m_targetReleaseSlot.Disconnect();
m_targetResizeSlot.Disconnect();
}
}
void NzView::SetTarget(const NzRenderTarget& renderTarget)
{
SetTarget(&renderTarget);
}
void NzView::SetTargetRegion(const NzRectf& region)
{
m_targetRegion = region;
m_frustumUpdated = false;
m_invViewProjMatrixUpdated = false;
m_projectionMatrixUpdated = false;
m_viewProjMatrixUpdated = false;
m_viewportUpdated = false;
}
void NzView::SetViewport(const NzRecti& viewport)
{
#if NAZARA_GRAPHICS_SAFE
if (!m_target)
{
NazaraError("Camera has no render target");
return;
}
#endif
// On calcule la région nécessaire pour produire ce viewport avec la taille actuelle de la cible
float invWidth = 1.f/m_target->GetWidth();
float invHeight = 1.f/m_target->GetHeight();
SetTargetRegion(NzRectf(invWidth * viewport.x, invHeight * viewport.y, invWidth * viewport.width, invHeight * viewport.height));
}
void NzView::SetZFar(float zFar)
{
m_zFar = zFar;
m_frustumUpdated = false;
m_invViewProjMatrixUpdated = false;
m_projectionMatrixUpdated = false;
m_viewProjMatrixUpdated = false;
}
void NzView::SetZNear(float zNear)
{
m_zNear = zNear;
m_frustumUpdated = false;
m_invViewProjMatrixUpdated = false;
m_projectionMatrixUpdated = false;
m_viewProjMatrixUpdated = false;
}
void NzView::ApplyView() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_target)
{
NazaraError("Camera has no render target");
return;
}
#endif
if (!m_projectionMatrixUpdated)
UpdateProjectionMatrix();
if (!m_viewMatrixUpdated)
UpdateViewMatrix();
if (!m_viewportUpdated)
UpdateViewport();
NzRenderer::SetMatrix(nzMatrixType_Projection, m_projectionMatrix);
NzRenderer::SetMatrix(nzMatrixType_View, m_viewMatrix);
NzRenderer::SetTarget(m_target);
NzRenderer::SetViewport(m_viewport);
}
void NzView::InvalidateNode()
{
NzNode::InvalidateNode();
// Le frustum et la view matrix dépendent des paramètres du node, invalidons-les
m_frustumUpdated = false;
m_invViewProjMatrixUpdated = false;
m_viewMatrixUpdated = false;
m_viewProjMatrixUpdated = false;
}
void NzView::OnRenderTargetRelease(const NzRenderTarget* renderTarget)
{
if (renderTarget == m_target)
m_target = nullptr;
else
NazaraInternalError("Not listening to " + NzString::Pointer(renderTarget));
}
void NzView::OnRenderTargetSizeChange(const NzRenderTarget* renderTarget)
{
if (renderTarget == m_target)
{
m_frustumUpdated = false;
m_projectionMatrixUpdated = false;
m_viewportUpdated = false;
}
else
NazaraInternalError("Not listening to " + NzString::Pointer(renderTarget));
}
void NzView::UpdateFrustum() const
{
if (!m_projectionMatrixUpdated)
UpdateProjectionMatrix();
if (!m_viewMatrixUpdated)
UpdateViewMatrix();
m_frustum.Extract(m_viewMatrix, m_projectionMatrix);
m_frustumUpdated = true;
}
void NzView::UpdateInvViewProjMatrix() const
{
if (!m_viewProjMatrixUpdated)
UpdateViewProjMatrix();
m_viewProjMatrix.GetInverseAffine(&m_invViewProjMatrix);
m_invViewProjMatrixUpdated = true;
}
void NzView::UpdateProjectionMatrix() const
{
if (m_size.x <= 0.f || m_size.y <= 0.f) // Si la taille est nulle, on prendra la taille du viewport
{
if (!m_viewportUpdated)
UpdateViewport();
m_projectionMatrix.MakeOrtho(0.f, static_cast<float>(m_viewport.width), 0.f, static_cast<float>(m_viewport.height), m_zNear, m_zFar);
}
else
m_projectionMatrix.MakeOrtho(0.f, m_size.x, 0.f, m_size.y, m_zNear, m_zFar);
m_projectionMatrixUpdated = true;
}
void NzView::UpdateViewMatrix() const
{
if (!m_derivedUpdated)
UpdateDerived();
m_viewMatrix.MakeViewMatrix(m_derivedPosition, m_derivedRotation);
m_viewMatrixUpdated = true;
}
void NzView::UpdateViewProjMatrix() const
{
if (!m_projectionMatrixUpdated)
UpdateProjectionMatrix();
if (!m_viewMatrixUpdated)
UpdateViewMatrix();
// La matrice de projection orthogonale est affine
m_viewProjMatrix = NzMatrix4f::ConcatenateAffine(m_viewMatrix, m_projectionMatrix);
m_viewProjMatrixUpdated = true;
}
void NzView::UpdateViewport() const
{
unsigned int width = m_target->GetWidth();
unsigned int height = std::max(m_target->GetHeight(), 1U);
m_viewport.x = static_cast<int>(width * m_targetRegion.x);
m_viewport.y = static_cast<int>(height * m_targetRegion.y);
m_viewport.width = static_cast<int>(width * m_targetRegion.width);
m_viewport.height = static_cast<int>(height * m_targetRegion.height);
m_viewportUpdated = true;
}