Added a static New method to RefCounted-derived classes

Former-commit-id: efd9e68e050fb6cc7e0df7a7c222ca759c502dc5
This commit is contained in:
Lynix
2015-01-25 23:41:09 +01:00
parent 5f5be93992
commit 0db92e671d
59 changed files with 532 additions and 354 deletions

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@@ -340,16 +340,14 @@ NzFont* NzFont::GetDefault()
if (!s_defaultFont)
{
std::unique_ptr<NzFont> cabin(new NzFont);
cabin->SetPersistent(true);
NzFontRef cabin = NzFont::New();
if (!cabin->OpenFromMemory(r_cabinRegular, sizeof(r_cabinRegular)))
{
NazaraError("Failed to open default font");
return nullptr;
}
s_defaultFont = cabin.release();
s_defaultFont = cabin;
}
return s_defaultFont;
@@ -400,13 +398,7 @@ void NzFont::SetDefaultMinimumStepSize(unsigned int minimumStepSize)
void NzFont::Uninitialize()
{
s_defaultAtlas.reset();
// On rend la police non-persistente et on demande la vérification du compteur (pouvant entraîner la libération de la ressource)
if (s_defaultFont)
{
s_defaultFont->SetPersistent(false, true);
s_defaultFont = nullptr;
}
s_defaultFont.Reset();
}
nzUInt64 NzFont::ComputeKey(unsigned int characterSize, nzUInt32 style) const
@@ -582,7 +574,7 @@ const NzFont::Glyph& NzFont::PrecacheGlyph(GlyphMap& glyphMap, unsigned int char
}
std::shared_ptr<NzAbstractAtlas> NzFont::s_defaultAtlas;
NzFont* NzFont::s_defaultFont;
NzFontRef NzFont::s_defaultFont;
NzFontLoader::LoaderList NzFont::s_loaders;
unsigned int NzFont::s_defaultGlyphBorder;
unsigned int NzFont::s_defaultMinimumStepSize;

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@@ -219,8 +219,7 @@ void NzIndexBuffer::Reset(bool largeIndices, unsigned int length, nzUInt32 stora
m_largeIndices = largeIndices;
m_startOffset = 0;
m_buffer = new NzBuffer(nzBufferType_Index, m_endOffset, storage, usage);
m_buffer->SetPersistent(false);
m_buffer = NzBuffer::New(nzBufferType_Index, m_endOffset, storage, usage);
}
void NzIndexBuffer::Reset(const NzIndexBuffer& indexBuffer)

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@@ -102,8 +102,7 @@ namespace
/// Chargement des submesh
// Actuellement le loader ne charge qu'un submesh
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(false, header.num_tris * 3, parameters.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
NzIndexBufferRef indexBuffer = NzIndexBuffer::New(false, header.num_tris*3, parameters.storage, nzBufferUsage_Static);
/// Lecture des triangles
std::vector<MD2_Triangle> triangles(header.num_tris);
@@ -111,7 +110,7 @@ namespace
stream.SetCursorPos(header.offset_tris);
stream.Read(&triangles[0], header.num_tris*sizeof(MD2_Triangle));
NzBufferMapper<NzIndexBuffer> indexMapper(indexBuffer.get(), nzBufferAccess_DiscardAndWrite);
NzBufferMapper<NzIndexBuffer> indexMapper(indexBuffer, nzBufferAccess_DiscardAndWrite);
nzUInt16* index = reinterpret_cast<nzUInt16*>(indexMapper.GetPointer());
for (unsigned int i = 0; i < header.num_tris; ++i)
@@ -127,7 +126,7 @@ namespace
NzByteSwap(&triangles[i].texCoords[2], sizeof(nzUInt16));
#endif
// On respécifie le triangle dans le bon ordre
// On respécifie le triangle dans l'ordre attendu
*index++ = triangles[i].vertices[0];
*index++ = triangles[i].vertices[2];
*index++ = triangles[i].vertices[1];
@@ -135,6 +134,9 @@ namespace
indexMapper.Unmap();
if (parameters.optimizeIndexBuffers)
indexBuffer->Optimize();
/// Lecture des coordonnées de texture
std::vector<MD2_TexCoord> texCoords(header.num_st);
@@ -149,20 +151,14 @@ namespace
}
#endif
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent), header.num_vertices, parameters.storage, nzBufferUsage_Static));
std::unique_ptr<NzStaticMesh> subMesh(new NzStaticMesh(mesh));
if (!subMesh->Create(vertexBuffer.get()))
NzVertexBufferRef vertexBuffer = NzVertexBuffer::New(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent), header.num_vertices, parameters.storage, nzBufferUsage_Static);
NzStaticMeshRef subMesh = NzStaticMesh::New(mesh);
if (!subMesh->Create(vertexBuffer))
{
NazaraError("Failed to create SubMesh");
return false;
}
if (parameters.optimizeIndexBuffers)
indexBuffer->Optimize();
subMesh->SetIndexBuffer(indexBuffer.get());
indexBuffer.release();
/// Chargement des vertices
stream.SetCursorPos(header.offset_frames);
@@ -189,7 +185,7 @@ namespace
scale *= s;
translate *= s;
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_DiscardAndWrite);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer, nzBufferAccess_DiscardAndWrite);
NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(vertexMapper.GetPointer());
/// Chargement des coordonnées de texture
@@ -224,17 +220,15 @@ namespace
vertexMapper.Unmap();
vertexBuffer->SetPersistent(false);
vertexBuffer.release();
subMesh->GenerateAABB();
subMesh->GenerateTangents();
subMesh->SetIndexBuffer(indexBuffer);
subMesh->SetMaterialIndex(0);
if (parameters.center)
subMesh->Center();
mesh->AddSubMesh(subMesh.release());
mesh->AddSubMesh(subMesh);
return true;
}

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@@ -85,14 +85,11 @@ namespace
bool largeIndices = (vertexCount > std::numeric_limits<nzUInt16>::max());
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(largeIndices, indexCount, parameters.storage));
indexBuffer->SetPersistent(false);
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent_Skinning), vertexCount, parameters.storage, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
NzIndexBufferRef indexBuffer = NzIndexBuffer::New(largeIndices, indexCount, parameters.storage);
NzVertexBufferRef vertexBuffer = NzVertexBuffer::New(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent_Skinning), vertexCount, parameters.storage, nzBufferUsage_Static);
// Index buffer
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_DiscardAndWrite);
NzIndexMapper indexMapper(indexBuffer, nzBufferAccess_DiscardAndWrite);
// Le format définit un set de triangles nous permettant de retrouver facilement les indices
// Cependant les sommets des triangles ne sont pas spécifiés dans le même ordre que ceux du moteur
@@ -108,6 +105,9 @@ namespace
indexMapper.Unmap();
if (parameters.optimizeIndexBuffers)
indexBuffer->Optimize();
// Vertex buffer
struct Weight
{
@@ -117,7 +117,7 @@ namespace
std::vector<Weight> tempWeights;
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer, nzBufferAccess_WriteOnly);
NzSkeletalMeshVertex* vertices = static_cast<NzSkeletalMeshVertex*>(vertexMapper.GetPointer());
for (const NzMD5MeshParser::Vertex& vertex : md5Mesh.vertices)
{
@@ -188,22 +188,15 @@ namespace
mesh->SetMaterial(i, baseDir + md5Mesh.shader);
// Submesh
std::unique_ptr<NzSkeletalMesh> subMesh(new NzSkeletalMesh(mesh));
subMesh->Create(vertexBuffer.get());
vertexBuffer.release();
if (parameters.optimizeIndexBuffers)
indexBuffer->Optimize();
subMesh->SetIndexBuffer(indexBuffer.get());
indexBuffer.release();
NzSkeletalMeshRef subMesh = NzSkeletalMesh::New(mesh);
subMesh->Create(vertexBuffer);
subMesh->SetIndexBuffer(indexBuffer);
subMesh->GenerateNormalsAndTangents();
subMesh->SetMaterialIndex(i);
subMesh->SetPrimitiveMode(nzPrimitiveMode_TriangleList);
mesh->AddSubMesh(subMesh.get());
subMesh.release();
mesh->AddSubMesh(subMesh);
// Animation
// Il est peut-être éventuellement possible que la probabilité que l'animation ait le même nom soit non-nulle.
@@ -234,10 +227,9 @@ namespace
// Index buffer
bool largeIndices = (vertexCount > std::numeric_limits<nzUInt16>::max());
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(largeIndices, indexCount, parameters.storage));
indexBuffer->SetPersistent(false);
NzIndexBufferRef indexBuffer = NzIndexBuffer::New(largeIndices, indexCount, parameters.storage);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_DiscardAndWrite);
NzIndexMapper indexMapper(indexBuffer, nzBufferAccess_DiscardAndWrite);
NzIndexIterator index = indexMapper.begin();
for (const NzMD5MeshParser::Triangle& triangle : md5Mesh.triangles)
@@ -250,8 +242,8 @@ namespace
indexMapper.Unmap();
// Vertex buffer
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent), vertexCount, parameters.storage));
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzVertexBufferRef vertexBuffer = NzVertexBuffer::New(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent), vertexCount, parameters.storage);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer, nzBufferAccess_WriteOnly);
NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(vertexMapper.GetPointer());
for (const NzMD5MeshParser::Vertex& md5Vertex : md5Mesh.vertices)
@@ -275,27 +267,21 @@ namespace
vertexMapper.Unmap();
// Submesh
std::unique_ptr<NzStaticMesh> subMesh(new NzStaticMesh(mesh));
subMesh->Create(vertexBuffer.get());
vertexBuffer->SetPersistent(false);
vertexBuffer.release();
NzStaticMeshRef subMesh = NzStaticMesh::New(mesh);
subMesh->Create(vertexBuffer);
if (parameters.optimizeIndexBuffers)
indexBuffer->Optimize();
subMesh->SetIndexBuffer(indexBuffer.get());
indexBuffer.release();
// Material
mesh->SetMaterial(i, baseDir + md5Mesh.shader);
subMesh->SetIndexBuffer(indexBuffer);
subMesh->GenerateAABB();
subMesh->GenerateNormalsAndTangents();
subMesh->SetMaterialIndex(i);
mesh->AddSubMesh(subMesh.get());
subMesh.release();
mesh->AddSubMesh(subMesh);
// Material
mesh->SetMaterial(i, baseDir + md5Mesh.shader);
}
if (parameters.center)

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@@ -160,8 +160,8 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
#endif
NzBoxf aabb;
std::unique_ptr<NzIndexBuffer> indexBuffer;
std::unique_ptr<NzVertexBuffer> vertexBuffer;
NzIndexBufferRef indexBuffer;
NzVertexBufferRef vertexBuffer;
NzMatrix4f matrix(primitive.matrix);
matrix.ApplyScale(params.scale);
@@ -176,14 +176,11 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
unsigned int vertexCount;
NzComputeBoxIndexVertexCount(primitive.box.subdivision, &indexCount, &vertexCount);
indexBuffer.reset(new NzIndexBuffer(vertexCount > std::numeric_limits<nzUInt16>::max(), indexCount, params.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
indexBuffer = NzIndexBuffer::New(vertexCount > std::numeric_limits<nzUInt16>::max(), indexCount, params.storage, nzBufferUsage_Static);
vertexBuffer = NzVertexBuffer::New(declaration, vertexCount, params.storage, nzBufferUsage_Static);
vertexBuffer.reset(new NzVertexBuffer(declaration, vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer, nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer, nzBufferAccess_WriteOnly);
NzGenerateBox(primitive.box.lengths, primitive.box.subdivision, matrix, primitive.textureCoords, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
break;
@@ -195,14 +192,11 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
unsigned int vertexCount;
NzComputeConeIndexVertexCount(primitive.cone.subdivision, &indexCount, &vertexCount);
indexBuffer.reset(new NzIndexBuffer(vertexCount > std::numeric_limits<nzUInt16>::max(), indexCount, params.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
indexBuffer = NzIndexBuffer::New(vertexCount > std::numeric_limits<nzUInt16>::max(), indexCount, params.storage, nzBufferUsage_Static);
vertexBuffer = NzVertexBuffer::New(declaration, vertexCount, params.storage, nzBufferUsage_Static);
vertexBuffer.reset(new NzVertexBuffer(declaration, vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer, nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer, nzBufferAccess_WriteOnly);
NzGenerateCone(primitive.cone.length, primitive.cone.radius, primitive.cone.subdivision, matrix, primitive.textureCoords, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
break;
@@ -214,14 +208,11 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
unsigned int vertexCount;
NzComputePlaneIndexVertexCount(primitive.plane.subdivision, &indexCount, &vertexCount);
indexBuffer.reset(new NzIndexBuffer(vertexCount > std::numeric_limits<nzUInt16>::max(), indexCount, params.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
indexBuffer = NzIndexBuffer::New(vertexCount > std::numeric_limits<nzUInt16>::max(), indexCount, params.storage, nzBufferUsage_Static);
vertexBuffer = NzVertexBuffer::New(declaration, vertexCount, params.storage, nzBufferUsage_Static);
vertexBuffer.reset(new NzVertexBuffer(declaration, vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer, nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer, nzBufferAccess_WriteOnly);
NzGeneratePlane(primitive.plane.subdivision, primitive.plane.size, matrix, primitive.textureCoords, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
break;
@@ -237,14 +228,11 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
unsigned int vertexCount;
NzComputeCubicSphereIndexVertexCount(primitive.sphere.cubic.subdivision, &indexCount, &vertexCount);
indexBuffer.reset(new NzIndexBuffer(vertexCount > std::numeric_limits<nzUInt16>::max(), indexCount, params.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
indexBuffer = NzIndexBuffer::New(vertexCount > std::numeric_limits<nzUInt16>::max(), indexCount, params.storage, nzBufferUsage_Static);
vertexBuffer = NzVertexBuffer::New(declaration, vertexCount, params.storage, nzBufferUsage_Static);
vertexBuffer.reset(new NzVertexBuffer(declaration, vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer, nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer, nzBufferAccess_WriteOnly);
NzGenerateCubicSphere(primitive.sphere.size, primitive.sphere.cubic.subdivision, matrix, primitive.textureCoords, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
break;
@@ -256,14 +244,11 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
unsigned int vertexCount;
NzComputeIcoSphereIndexVertexCount(primitive.sphere.ico.recursionLevel, &indexCount, &vertexCount);
indexBuffer.reset(new NzIndexBuffer(vertexCount > std::numeric_limits<nzUInt16>::max(), indexCount, params.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
indexBuffer = NzIndexBuffer::New(vertexCount > std::numeric_limits<nzUInt16>::max(), indexCount, params.storage, nzBufferUsage_Static);
vertexBuffer = NzVertexBuffer::New(declaration, vertexCount, params.storage, nzBufferUsage_Static);
vertexBuffer.reset(new NzVertexBuffer(declaration, vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer, nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer, nzBufferAccess_WriteOnly);
NzGenerateIcoSphere(primitive.sphere.size, primitive.sphere.ico.recursionLevel, matrix, primitive.textureCoords, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
break;
@@ -275,14 +260,11 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
unsigned int vertexCount;
NzComputeUvSphereIndexVertexCount(primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, &indexCount, &vertexCount);
indexBuffer.reset(new NzIndexBuffer(vertexCount > std::numeric_limits<nzUInt16>::max(), indexCount, params.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
indexBuffer = NzIndexBuffer::New(vertexCount > std::numeric_limits<nzUInt16>::max(), indexCount, params.storage, nzBufferUsage_Static);
vertexBuffer = NzVertexBuffer::New(declaration, vertexCount, params.storage, nzBufferUsage_Static);
vertexBuffer.reset(new NzVertexBuffer(declaration, vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer, nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer, nzBufferAccess_WriteOnly);
NzGenerateUvSphere(primitive.sphere.size, primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, matrix, primitive.textureCoords, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
break;
@@ -292,24 +274,21 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
}
}
std::unique_ptr<NzStaticMesh> subMesh(new NzStaticMesh(this));
if (!subMesh->Create(vertexBuffer.get()))
NzStaticMeshRef subMesh = NzStaticMesh::New(this);
if (!subMesh->Create(vertexBuffer))
{
NazaraError("Failed to create StaticMesh");
return nullptr;
}
vertexBuffer.release();
if (params.optimizeIndexBuffers)
indexBuffer->Optimize();
subMesh->SetIndexBuffer(indexBuffer.get());
indexBuffer.release();
subMesh->SetAABB(aabb);
AddSubMesh(subMesh.get());
subMesh->SetIndexBuffer(indexBuffer);
return subMesh.release();
AddSubMesh(subMesh);
return subMesh;
}
void NzMesh::BuildSubMeshes(const NzPrimitiveList& list, const NzMeshParams& params)

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@@ -227,8 +227,7 @@ void NzVertexBuffer::Reset(const NzVertexDeclaration* vertexDeclaration, unsigne
m_startOffset = 0;
m_vertexCount = length;
m_buffer = new NzBuffer(nzBufferType_Vertex, m_endOffset, storage, usage);
m_buffer->SetPersistent(false);
m_buffer = NzBuffer::New(nzBufferType_Vertex, m_endOffset, storage, usage);
m_vertexDeclaration = vertexDeclaration;
}