Added a static New method to RefCounted-derived classes
Former-commit-id: efd9e68e050fb6cc7e0df7a7c222ca759c502dc5
This commit is contained in:
@@ -102,8 +102,7 @@ namespace
|
||||
|
||||
/// Chargement des submesh
|
||||
// Actuellement le loader ne charge qu'un submesh
|
||||
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(false, header.num_tris * 3, parameters.storage, nzBufferUsage_Static));
|
||||
indexBuffer->SetPersistent(false);
|
||||
NzIndexBufferRef indexBuffer = NzIndexBuffer::New(false, header.num_tris*3, parameters.storage, nzBufferUsage_Static);
|
||||
|
||||
/// Lecture des triangles
|
||||
std::vector<MD2_Triangle> triangles(header.num_tris);
|
||||
@@ -111,7 +110,7 @@ namespace
|
||||
stream.SetCursorPos(header.offset_tris);
|
||||
stream.Read(&triangles[0], header.num_tris*sizeof(MD2_Triangle));
|
||||
|
||||
NzBufferMapper<NzIndexBuffer> indexMapper(indexBuffer.get(), nzBufferAccess_DiscardAndWrite);
|
||||
NzBufferMapper<NzIndexBuffer> indexMapper(indexBuffer, nzBufferAccess_DiscardAndWrite);
|
||||
nzUInt16* index = reinterpret_cast<nzUInt16*>(indexMapper.GetPointer());
|
||||
|
||||
for (unsigned int i = 0; i < header.num_tris; ++i)
|
||||
@@ -127,7 +126,7 @@ namespace
|
||||
NzByteSwap(&triangles[i].texCoords[2], sizeof(nzUInt16));
|
||||
#endif
|
||||
|
||||
// On respécifie le triangle dans le bon ordre
|
||||
// On respécifie le triangle dans l'ordre attendu
|
||||
*index++ = triangles[i].vertices[0];
|
||||
*index++ = triangles[i].vertices[2];
|
||||
*index++ = triangles[i].vertices[1];
|
||||
@@ -135,6 +134,9 @@ namespace
|
||||
|
||||
indexMapper.Unmap();
|
||||
|
||||
if (parameters.optimizeIndexBuffers)
|
||||
indexBuffer->Optimize();
|
||||
|
||||
/// Lecture des coordonnées de texture
|
||||
std::vector<MD2_TexCoord> texCoords(header.num_st);
|
||||
|
||||
@@ -149,20 +151,14 @@ namespace
|
||||
}
|
||||
#endif
|
||||
|
||||
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent), header.num_vertices, parameters.storage, nzBufferUsage_Static));
|
||||
std::unique_ptr<NzStaticMesh> subMesh(new NzStaticMesh(mesh));
|
||||
if (!subMesh->Create(vertexBuffer.get()))
|
||||
NzVertexBufferRef vertexBuffer = NzVertexBuffer::New(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent), header.num_vertices, parameters.storage, nzBufferUsage_Static);
|
||||
NzStaticMeshRef subMesh = NzStaticMesh::New(mesh);
|
||||
if (!subMesh->Create(vertexBuffer))
|
||||
{
|
||||
NazaraError("Failed to create SubMesh");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (parameters.optimizeIndexBuffers)
|
||||
indexBuffer->Optimize();
|
||||
|
||||
subMesh->SetIndexBuffer(indexBuffer.get());
|
||||
indexBuffer.release();
|
||||
|
||||
/// Chargement des vertices
|
||||
stream.SetCursorPos(header.offset_frames);
|
||||
|
||||
@@ -189,7 +185,7 @@ namespace
|
||||
scale *= s;
|
||||
translate *= s;
|
||||
|
||||
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_DiscardAndWrite);
|
||||
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer, nzBufferAccess_DiscardAndWrite);
|
||||
NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(vertexMapper.GetPointer());
|
||||
|
||||
/// Chargement des coordonnées de texture
|
||||
@@ -224,17 +220,15 @@ namespace
|
||||
|
||||
vertexMapper.Unmap();
|
||||
|
||||
vertexBuffer->SetPersistent(false);
|
||||
vertexBuffer.release();
|
||||
|
||||
subMesh->GenerateAABB();
|
||||
subMesh->GenerateTangents();
|
||||
subMesh->SetIndexBuffer(indexBuffer);
|
||||
subMesh->SetMaterialIndex(0);
|
||||
|
||||
if (parameters.center)
|
||||
subMesh->Center();
|
||||
|
||||
mesh->AddSubMesh(subMesh.release());
|
||||
mesh->AddSubMesh(subMesh);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -85,14 +85,11 @@ namespace
|
||||
|
||||
bool largeIndices = (vertexCount > std::numeric_limits<nzUInt16>::max());
|
||||
|
||||
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(largeIndices, indexCount, parameters.storage));
|
||||
indexBuffer->SetPersistent(false);
|
||||
|
||||
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent_Skinning), vertexCount, parameters.storage, nzBufferUsage_Static));
|
||||
vertexBuffer->SetPersistent(false);
|
||||
NzIndexBufferRef indexBuffer = NzIndexBuffer::New(largeIndices, indexCount, parameters.storage);
|
||||
NzVertexBufferRef vertexBuffer = NzVertexBuffer::New(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent_Skinning), vertexCount, parameters.storage, nzBufferUsage_Static);
|
||||
|
||||
// Index buffer
|
||||
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_DiscardAndWrite);
|
||||
NzIndexMapper indexMapper(indexBuffer, nzBufferAccess_DiscardAndWrite);
|
||||
|
||||
// Le format définit un set de triangles nous permettant de retrouver facilement les indices
|
||||
// Cependant les sommets des triangles ne sont pas spécifiés dans le même ordre que ceux du moteur
|
||||
@@ -108,6 +105,9 @@ namespace
|
||||
|
||||
indexMapper.Unmap();
|
||||
|
||||
if (parameters.optimizeIndexBuffers)
|
||||
indexBuffer->Optimize();
|
||||
|
||||
// Vertex buffer
|
||||
struct Weight
|
||||
{
|
||||
@@ -117,7 +117,7 @@ namespace
|
||||
|
||||
std::vector<Weight> tempWeights;
|
||||
|
||||
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
|
||||
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer, nzBufferAccess_WriteOnly);
|
||||
NzSkeletalMeshVertex* vertices = static_cast<NzSkeletalMeshVertex*>(vertexMapper.GetPointer());
|
||||
for (const NzMD5MeshParser::Vertex& vertex : md5Mesh.vertices)
|
||||
{
|
||||
@@ -188,22 +188,15 @@ namespace
|
||||
mesh->SetMaterial(i, baseDir + md5Mesh.shader);
|
||||
|
||||
// Submesh
|
||||
std::unique_ptr<NzSkeletalMesh> subMesh(new NzSkeletalMesh(mesh));
|
||||
subMesh->Create(vertexBuffer.get());
|
||||
vertexBuffer.release();
|
||||
|
||||
if (parameters.optimizeIndexBuffers)
|
||||
indexBuffer->Optimize();
|
||||
|
||||
subMesh->SetIndexBuffer(indexBuffer.get());
|
||||
indexBuffer.release();
|
||||
NzSkeletalMeshRef subMesh = NzSkeletalMesh::New(mesh);
|
||||
subMesh->Create(vertexBuffer);
|
||||
|
||||
subMesh->SetIndexBuffer(indexBuffer);
|
||||
subMesh->GenerateNormalsAndTangents();
|
||||
subMesh->SetMaterialIndex(i);
|
||||
subMesh->SetPrimitiveMode(nzPrimitiveMode_TriangleList);
|
||||
|
||||
mesh->AddSubMesh(subMesh.get());
|
||||
subMesh.release();
|
||||
mesh->AddSubMesh(subMesh);
|
||||
|
||||
// Animation
|
||||
// Il est peut-être éventuellement possible que la probabilité que l'animation ait le même nom soit non-nulle.
|
||||
@@ -234,10 +227,9 @@ namespace
|
||||
// Index buffer
|
||||
bool largeIndices = (vertexCount > std::numeric_limits<nzUInt16>::max());
|
||||
|
||||
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(largeIndices, indexCount, parameters.storage));
|
||||
indexBuffer->SetPersistent(false);
|
||||
NzIndexBufferRef indexBuffer = NzIndexBuffer::New(largeIndices, indexCount, parameters.storage);
|
||||
|
||||
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_DiscardAndWrite);
|
||||
NzIndexMapper indexMapper(indexBuffer, nzBufferAccess_DiscardAndWrite);
|
||||
NzIndexIterator index = indexMapper.begin();
|
||||
|
||||
for (const NzMD5MeshParser::Triangle& triangle : md5Mesh.triangles)
|
||||
@@ -250,8 +242,8 @@ namespace
|
||||
indexMapper.Unmap();
|
||||
|
||||
// Vertex buffer
|
||||
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent), vertexCount, parameters.storage));
|
||||
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
|
||||
NzVertexBufferRef vertexBuffer = NzVertexBuffer::New(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent), vertexCount, parameters.storage);
|
||||
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer, nzBufferAccess_WriteOnly);
|
||||
|
||||
NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(vertexMapper.GetPointer());
|
||||
for (const NzMD5MeshParser::Vertex& md5Vertex : md5Mesh.vertices)
|
||||
@@ -275,27 +267,21 @@ namespace
|
||||
vertexMapper.Unmap();
|
||||
|
||||
// Submesh
|
||||
std::unique_ptr<NzStaticMesh> subMesh(new NzStaticMesh(mesh));
|
||||
subMesh->Create(vertexBuffer.get());
|
||||
|
||||
vertexBuffer->SetPersistent(false);
|
||||
vertexBuffer.release();
|
||||
NzStaticMeshRef subMesh = NzStaticMesh::New(mesh);
|
||||
subMesh->Create(vertexBuffer);
|
||||
|
||||
if (parameters.optimizeIndexBuffers)
|
||||
indexBuffer->Optimize();
|
||||
|
||||
subMesh->SetIndexBuffer(indexBuffer.get());
|
||||
indexBuffer.release();
|
||||
|
||||
// Material
|
||||
mesh->SetMaterial(i, baseDir + md5Mesh.shader);
|
||||
|
||||
subMesh->SetIndexBuffer(indexBuffer);
|
||||
subMesh->GenerateAABB();
|
||||
subMesh->GenerateNormalsAndTangents();
|
||||
subMesh->SetMaterialIndex(i);
|
||||
|
||||
mesh->AddSubMesh(subMesh.get());
|
||||
subMesh.release();
|
||||
mesh->AddSubMesh(subMesh);
|
||||
|
||||
// Material
|
||||
mesh->SetMaterial(i, baseDir + md5Mesh.shader);
|
||||
}
|
||||
|
||||
if (parameters.center)
|
||||
|
||||
Reference in New Issue
Block a user