Graphics/ForwardFramePipeline: Fix scissor update

This commit is contained in:
Jérôme Leclercq
2022-02-22 13:31:22 +01:00
parent 7ece44b4f4
commit 0dd8c21543
6 changed files with 42 additions and 16 deletions

View File

@@ -32,7 +32,8 @@ namespace Nz
DepthPipelinePass(DepthPipelinePass&&) = delete;
~DepthPipelinePass();
inline void ForceInvalidation();
inline void InvalidateCommandBuffers();
inline void InvalidateElements();
void Prepare(RenderFrame& renderFrame, const Frustumf& frustum, const std::vector<FramePipelinePass::VisibleRenderable>& visibleRenderables, std::size_t visibilityHash);