Graphics/ForwardFramePipeline: Fix scissor update
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@@ -7,7 +7,12 @@
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namespace Nz
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{
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inline void DepthPipelinePass::ForceInvalidation()
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inline void DepthPipelinePass::InvalidateCommandBuffers()
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{
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m_rebuildCommandBuffer = true;
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}
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inline void DepthPipelinePass::InvalidateElements()
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{
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m_rebuildElements = true;
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}
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