Graphics/ForwardFramePipeline: Fix scissor update
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@@ -59,10 +59,10 @@ namespace Nz
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void UnregisterViewer(std::size_t viewerIndex) override;
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void UnregisterWorldInstance(std::size_t worldInstance) override;
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void UpdateLightRenderMask(std::size_t lightIndex, UInt32 renderMask);
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void UpdateRenderableRenderMask(std::size_t renderableIndex, UInt32 renderMask);
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void UpdateRenderableScissorBox(std::size_t renderableIndex, const Recti& scissorBox);
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void UpdateViewerRenderMask(std::size_t viewerIndex, Int32 renderOrder);
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void UpdateLightRenderMask(std::size_t lightIndex, UInt32 renderMask) override;
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void UpdateRenderableRenderMask(std::size_t renderableIndex, UInt32 renderMask) override;
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void UpdateRenderableScissorBox(std::size_t renderableIndex, const Recti& scissorBox) override;
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void UpdateViewerRenderMask(std::size_t viewerIndex, Int32 renderOrder) override;
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ForwardFramePipeline& operator=(const ForwardFramePipeline&) = delete;
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ForwardFramePipeline& operator=(ForwardFramePipeline&&) = delete;
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