Physics3D/RigidBody3D: Rename [Get|Set]Velocity to [Get|Set]LinearVelocity

This commit is contained in:
Lynix
2017-12-10 12:09:36 +01:00
parent 37bbdfb34b
commit 0df70dcb16
6 changed files with 49 additions and 48 deletions

View File

@@ -43,12 +43,12 @@ namespace Nz
float GetGravityFactor() const;
NewtonBody* GetHandle() const;
float GetLinearDamping() const;
Vector3f GetLinearVelocity() const;
float GetMass() const;
Vector3f GetMassCenter(CoordSys coordSys = CoordSys_Local) const;
const Matrix4f& GetMatrix() const;
Vector3f GetPosition() const;
Quaternionf GetRotation() const;
Vector3f GetVelocity() const;
PhysWorld3D* GetWorld() const;
bool IsAutoSleepEnabled() const;
@@ -60,11 +60,11 @@ namespace Nz
void SetGeom(Collider3DRef geom);
void SetGravityFactor(float gravityFactor);
void SetLinearDamping(float damping);
void SetLinearVelocity(const Vector3f& velocity);
void SetMass(float mass);
void SetMassCenter(const Vector3f& center);
void SetPosition(const Vector3f& position);
void SetRotation(const Quaternionf& rotation);
void SetVelocity(const Vector3f& velocity);
RigidBody3D& operator=(const RigidBody3D& object);
RigidBody3D& operator=(RigidBody3D&& object);