Graphics/ParticleSystem: Turn it to Renderable interface

Former-commit-id: c083f32a4bf2baed93126c30a6d05cf8ed0ba493
This commit is contained in:
Lynix
2015-06-23 14:01:44 +02:00
parent 06b5e09935
commit 0ec0e02a5f
3 changed files with 74 additions and 114 deletions

View File

@@ -8,20 +8,19 @@
#define NAZARA_PARTICLESYSTEM_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Updatable.hpp>
#include <Nazara/Graphics/ParticleController.hpp>
#include <Nazara/Graphics/ParticleDeclaration.hpp>
#include <Nazara/Graphics/ParticleEmitter.hpp>
#include <Nazara/Graphics/ParticleGenerator.hpp>
#include <Nazara/Graphics/ParticleRenderer.hpp>
#include <Nazara/Graphics/SceneNode.hpp>
#include <Nazara/Graphics/Renderable.hpp>
#include <Nazara/Math/BoundingVolume.hpp>
#include <functional>
#include <memory>
#include <set>
#include <vector>
class NAZARA_GRAPHICS_API NzParticleSystem : public NzSceneNode, NzUpdatable
class NAZARA_GRAPHICS_API NzParticleSystem : public NzRenderable
{
public:
NzParticleSystem(unsigned int maxParticleCount, nzParticleLayout layout);
@@ -32,9 +31,9 @@ class NAZARA_GRAPHICS_API NzParticleSystem : public NzSceneNode, NzUpdatable
void AddController(NzParticleController* controller);
void AddEmitter(NzParticleEmitter* emitter);
void AddGenerator(NzParticleGenerator* generator);
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const;
void ApplyControllers(NzParticleMapper& mapper, unsigned int particleCount, float elapsedTime, float& stepAccumulator);
void ApplyControllers(NzParticleMapper& mapper, unsigned int particleCount, float elapsedTime);
void* CreateParticle();
void* CreateParticles(unsigned int count);
@@ -49,7 +48,6 @@ class NAZARA_GRAPHICS_API NzParticleSystem : public NzSceneNode, NzUpdatable
unsigned int GetMaxParticleCount() const;
unsigned int GetParticleCount() const;
unsigned int GetParticleSize() const;
nzSceneNodeType GetSceneNodeType() const override;
bool IsDrawable() const;
bool IsFixedStepEnabled() const;
@@ -64,14 +62,14 @@ class NAZARA_GRAPHICS_API NzParticleSystem : public NzSceneNode, NzUpdatable
void SetFixedStepSize(float stepSize);
void SetRenderer(NzParticleRenderer* renderer);
void Update(float elapsedTime);
void UpdateBoundingVolume(const NzMatrix4f& transformMatrix) override;
NzParticleSystem& operator=(const NzParticleSystem& emitter);
private:
void MakeBoundingVolume() const override;
void Register() override;
void ResizeBuffer();
void Unregister() override;
void Update() override;
std::set<unsigned int, std::greater<unsigned int>> m_dyingParticles;
mutable std::vector<nzUInt8> m_buffer;