ShaderNode/NodeEditor: Replace QVBoxLayout by QFormLayout
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@@ -112,7 +112,7 @@ bool SampleTexture::ComputePreview(QPixmap& pixmap)
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return true;
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}
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void SampleTexture::BuildNodeEdition(QVBoxLayout* layout)
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void SampleTexture::BuildNodeEdition(QFormLayout* layout)
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{
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ShaderNode::BuildNodeEdition(layout);
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@@ -130,7 +130,7 @@ void SampleTexture::BuildNodeEdition(QVBoxLayout* layout)
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for (const auto& textureEntry : GetGraph().GetTextures())
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textureSelection->addItem(QString::fromStdString(textureEntry.name));
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layout->addWidget(textureSelection);
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layout->addRow(tr("Texture"), textureSelection);
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}
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Nz::ShaderAst::ExpressionPtr SampleTexture::GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const
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