Shader/ShaderAst: Rename AccessMember* to Access*
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@@ -36,8 +36,8 @@ namespace Nz::ShaderAst
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virtual ExpressionPtr CloneExpression(Expression& expr);
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virtual StatementPtr CloneStatement(Statement& statement);
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virtual ExpressionPtr Clone(AccessMemberIdentifierExpression& node);
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virtual ExpressionPtr Clone(AccessMemberIndexExpression& node);
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virtual ExpressionPtr Clone(AccessIdentifierExpression& node);
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virtual ExpressionPtr Clone(AccessIndexExpression& node);
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virtual ExpressionPtr Clone(AssignExpression& node);
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virtual ExpressionPtr Clone(BinaryExpression& node);
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virtual ExpressionPtr Clone(CallFunctionExpression& node);
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