Shader/ShaderAst: Rename AccessMember* to Access*
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@@ -20,8 +20,8 @@ namespace Nz::ShaderAst
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AstRecursiveVisitor() = default;
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~AstRecursiveVisitor() = default;
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void Visit(AccessMemberIdentifierExpression& node) override;
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void Visit(AccessMemberIndexExpression& node) override;
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void Visit(AccessIdentifierExpression& node) override;
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void Visit(AccessIndexExpression& node) override;
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void Visit(AssignExpression& node) override;
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void Visit(BinaryExpression& node) override;
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void Visit(CallFunctionExpression& node) override;
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