Shader/ShaderAst: Rename AccessMember* to Access*

This commit is contained in:
Jérôme Leclercq
2021-06-01 12:38:17 +02:00
parent ce5ace52cc
commit 0f3c0abb96
26 changed files with 66 additions and 66 deletions

View File

@@ -23,8 +23,8 @@ namespace Nz::ShaderAst
AstSerializerBase(AstSerializerBase&&) = delete;
~AstSerializerBase() = default;
void Serialize(AccessMemberIdentifierExpression& node);
void Serialize(AccessMemberIndexExpression& node);
void Serialize(AccessIdentifierExpression& node);
void Serialize(AccessIndexExpression& node);
void Serialize(AssignExpression& node);
void Serialize(BinaryExpression& node);
void Serialize(CallFunctionExpression& node);