Shader/ShaderAst: Rename AccessMember* to Access*
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@@ -23,8 +23,8 @@ namespace Nz::ShaderAst
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AstSerializerBase(AstSerializerBase&&) = delete;
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~AstSerializerBase() = default;
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void Serialize(AccessMemberIdentifierExpression& node);
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void Serialize(AccessMemberIndexExpression& node);
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void Serialize(AccessIdentifierExpression& node);
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void Serialize(AccessIndexExpression& node);
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void Serialize(AssignExpression& node);
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void Serialize(BinaryExpression& node);
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void Serialize(CallFunctionExpression& node);
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