Shader/ShaderAst: Rename AccessMember* to Access*
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@@ -64,21 +64,21 @@ namespace Nz::ShaderAst
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std::optional<ExpressionType> cachedExpressionType;
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};
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struct NAZARA_SHADER_API AccessMemberIdentifierExpression : public Expression
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struct NAZARA_SHADER_API AccessIdentifierExpression : public Expression
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{
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NodeType GetType() const override;
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void Visit(AstExpressionVisitor& visitor) override;
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ExpressionPtr structExpr;
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ExpressionPtr expr;
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std::vector<std::string> memberIdentifiers;
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};
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struct NAZARA_SHADER_API AccessMemberIndexExpression : public Expression
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struct NAZARA_SHADER_API AccessIndexExpression : public Expression
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{
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NodeType GetType() const override;
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void Visit(AstExpressionVisitor& visitor) override;
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ExpressionPtr structExpr;
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ExpressionPtr expr;
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std::vector<std::size_t> memberIndices;
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};
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