Shader/ShaderAst: Rename AccessMember* to Access*
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@@ -47,7 +47,7 @@ namespace Nz::ShaderAst
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using AstCloner::CloneExpression;
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ExpressionPtr Clone(AccessMemberIdentifierExpression& node) override;
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ExpressionPtr Clone(AccessIdentifierExpression& node) override;
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ExpressionPtr Clone(AssignExpression& node) override;
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ExpressionPtr Clone(BinaryExpression& node) override;
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ExpressionPtr Clone(CallFunctionExpression& node) override;
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