Shader/ShaderAst: Rename AccessMember* to Access*

This commit is contained in:
Jérôme Leclercq
2021-06-01 12:38:17 +02:00
parent ce5ace52cc
commit 0f3c0abb96
26 changed files with 66 additions and 66 deletions

View File

@@ -47,7 +47,7 @@ namespace Nz::ShaderAst
using AstCloner::CloneExpression;
ExpressionPtr Clone(AccessMemberIdentifierExpression& node) override;
ExpressionPtr Clone(AccessIdentifierExpression& node) override;
ExpressionPtr Clone(AssignExpression& node) override;
ExpressionPtr Clone(BinaryExpression& node) override;
ExpressionPtr Clone(CallFunctionExpression& node) override;