Shader/ShaderAst: Rename AccessMember* to Access*
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@@ -80,7 +80,7 @@ namespace Nz
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void Visit(ShaderAst::ExpressionPtr& expr, bool encloseIfRequired = false);
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void Visit(ShaderAst::AccessMemberIndexExpression& node) override;
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void Visit(ShaderAst::AccessIndexExpression& node) override;
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void Visit(ShaderAst::AssignExpression& node) override;
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void Visit(ShaderAst::BinaryExpression& node) override;
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void Visit(ShaderAst::CastExpression& node) override;
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