Shader/ShaderAst: Rename AccessMember* to Access*

This commit is contained in:
Jérôme Leclercq
2021-06-01 12:38:17 +02:00
parent ce5ace52cc
commit 0f3c0abb96
26 changed files with 66 additions and 66 deletions

View File

@@ -19,12 +19,12 @@ namespace Nz::ShaderBuilder
{
struct AccessIndex
{
inline std::unique_ptr<ShaderAst::AccessMemberIndexExpression> operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::size_t> memberIndices) const;
inline std::unique_ptr<ShaderAst::AccessIndexExpression> operator()(ShaderAst::ExpressionPtr expr, std::vector<std::size_t> memberIndices) const;
};
struct AccessMember
{
inline std::unique_ptr<ShaderAst::AccessMemberIdentifierExpression> operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::string> memberIdentifiers) const;
inline std::unique_ptr<ShaderAst::AccessIdentifierExpression> operator()(ShaderAst::ExpressionPtr expr, std::vector<std::string> memberIdentifiers) const;
};
struct Assign