Shader/ShaderAst: Rename AccessMember* to Access*
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@@ -19,12 +19,12 @@ namespace Nz::ShaderBuilder
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{
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struct AccessIndex
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{
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inline std::unique_ptr<ShaderAst::AccessMemberIndexExpression> operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::size_t> memberIndices) const;
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inline std::unique_ptr<ShaderAst::AccessIndexExpression> operator()(ShaderAst::ExpressionPtr expr, std::vector<std::size_t> memberIndices) const;
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};
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struct AccessMember
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{
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inline std::unique_ptr<ShaderAst::AccessMemberIdentifierExpression> operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::string> memberIdentifiers) const;
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inline std::unique_ptr<ShaderAst::AccessIdentifierExpression> operator()(ShaderAst::ExpressionPtr expr, std::vector<std::string> memberIdentifiers) const;
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};
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struct Assign
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