Shader/ShaderAst: Rename AccessMember* to Access*
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@@ -7,19 +7,19 @@
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namespace Nz::ShaderBuilder
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{
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inline std::unique_ptr<ShaderAst::AccessMemberIdentifierExpression> Impl::AccessMember::operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::string> memberIdentifiers) const
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inline std::unique_ptr<ShaderAst::AccessIdentifierExpression> Impl::AccessMember::operator()(ShaderAst::ExpressionPtr expr, std::vector<std::string> memberIdentifiers) const
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{
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auto accessMemberNode = std::make_unique<ShaderAst::AccessMemberIdentifierExpression>();
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accessMemberNode->structExpr = std::move(structExpr);
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auto accessMemberNode = std::make_unique<ShaderAst::AccessIdentifierExpression>();
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accessMemberNode->expr = std::move(expr);
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accessMemberNode->memberIdentifiers = std::move(memberIdentifiers);
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return accessMemberNode;
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}
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inline std::unique_ptr<ShaderAst::AccessMemberIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::size_t> memberIndices) const
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inline std::unique_ptr<ShaderAst::AccessIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, std::vector<std::size_t> memberIndices) const
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{
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auto accessMemberNode = std::make_unique<ShaderAst::AccessMemberIndexExpression>();
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accessMemberNode->structExpr = std::move(structExpr);
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auto accessMemberNode = std::make_unique<ShaderAst::AccessIndexExpression>();
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accessMemberNode->expr = std::move(expr);
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accessMemberNode->memberIndices = std::move(memberIndices);
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return accessMemberNode;
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