Shader/ShaderAst: Rename AccessMember* to Access*

This commit is contained in:
Jérôme Leclercq
2021-06-01 12:38:17 +02:00
parent ce5ace52cc
commit 0f3c0abb96
26 changed files with 66 additions and 66 deletions

View File

@@ -7,19 +7,19 @@
namespace Nz::ShaderBuilder
{
inline std::unique_ptr<ShaderAst::AccessMemberIdentifierExpression> Impl::AccessMember::operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::string> memberIdentifiers) const
inline std::unique_ptr<ShaderAst::AccessIdentifierExpression> Impl::AccessMember::operator()(ShaderAst::ExpressionPtr expr, std::vector<std::string> memberIdentifiers) const
{
auto accessMemberNode = std::make_unique<ShaderAst::AccessMemberIdentifierExpression>();
accessMemberNode->structExpr = std::move(structExpr);
auto accessMemberNode = std::make_unique<ShaderAst::AccessIdentifierExpression>();
accessMemberNode->expr = std::move(expr);
accessMemberNode->memberIdentifiers = std::move(memberIdentifiers);
return accessMemberNode;
}
inline std::unique_ptr<ShaderAst::AccessMemberIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::size_t> memberIndices) const
inline std::unique_ptr<ShaderAst::AccessIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, std::vector<std::size_t> memberIndices) const
{
auto accessMemberNode = std::make_unique<ShaderAst::AccessMemberIndexExpression>();
accessMemberNode->structExpr = std::move(structExpr);
auto accessMemberNode = std::make_unique<ShaderAst::AccessIndexExpression>();
accessMemberNode->expr = std::move(expr);
accessMemberNode->memberIndices = std::move(memberIndices);
return accessMemberNode;