Shader/ShaderAst: Rename AccessMember* to Access*

This commit is contained in:
Jérôme Leclercq
2021-06-01 12:38:17 +02:00
parent ce5ace52cc
commit 0f3c0abb96
26 changed files with 66 additions and 66 deletions

View File

@@ -30,7 +30,7 @@ namespace Nz
UInt32 Evaluate(ShaderAst::Expression& node);
using ExpressionVisitorExcept::Visit;
void Visit(ShaderAst::AccessMemberIndexExpression& node) override;
void Visit(ShaderAst::AccessIndexExpression& node) override;
void Visit(ShaderAst::VariableExpression& node) override;
SpirvExpressionLoad& operator=(const SpirvExpressionLoad&) = delete;