Shader/ShaderAst: Rename AccessMember* to Access*
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@@ -30,7 +30,7 @@ namespace Nz
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UInt32 Evaluate(ShaderAst::Expression& node);
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using ExpressionVisitorExcept::Visit;
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void Visit(ShaderAst::AccessMemberIndexExpression& node) override;
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void Visit(ShaderAst::AccessIndexExpression& node) override;
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void Visit(ShaderAst::VariableExpression& node) override;
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SpirvExpressionLoad& operator=(const SpirvExpressionLoad&) = delete;
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