Shader/ShaderAst: Rename AccessMember* to Access*
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@@ -29,7 +29,7 @@ namespace Nz
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void Store(ShaderAst::ExpressionPtr& node, UInt32 resultId);
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using ExpressionVisitorExcept::Visit;
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void Visit(ShaderAst::AccessMemberIndexExpression& node) override;
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void Visit(ShaderAst::AccessIndexExpression& node) override;
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void Visit(ShaderAst::SwizzleExpression& node) override;
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void Visit(ShaderAst::VariableExpression& node) override;
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