Shader/ShaderAst: Rename AccessMember* to Access*

This commit is contained in:
Jérôme Leclercq
2021-06-01 12:38:17 +02:00
parent ce5ace52cc
commit 0f3c0abb96
26 changed files with 66 additions and 66 deletions

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@@ -158,22 +158,22 @@ namespace Nz::ShaderAst
return clone;
}
ExpressionPtr AstCloner::Clone(AccessMemberIdentifierExpression& node)
ExpressionPtr AstCloner::Clone(AccessIdentifierExpression& node)
{
auto clone = std::make_unique<AccessMemberIdentifierExpression>();
auto clone = std::make_unique<AccessIdentifierExpression>();
clone->memberIdentifiers = node.memberIdentifiers;
clone->structExpr = CloneExpression(node.structExpr);
clone->expr = CloneExpression(node.expr);
clone->cachedExpressionType = node.cachedExpressionType;
return clone;
}
ExpressionPtr AstCloner::Clone(AccessMemberIndexExpression& node)
ExpressionPtr AstCloner::Clone(AccessIndexExpression& node)
{
auto clone = std::make_unique<AccessMemberIndexExpression>();
auto clone = std::make_unique<AccessIndexExpression>();
clone->memberIndices = node.memberIndices;
clone->structExpr = CloneExpression(node.structExpr);
clone->expr = CloneExpression(node.expr);
clone->cachedExpressionType = node.cachedExpressionType;

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@@ -7,14 +7,14 @@
namespace Nz::ShaderAst
{
void AstRecursiveVisitor::Visit(AccessMemberIdentifierExpression& node)
void AstRecursiveVisitor::Visit(AccessIdentifierExpression& node)
{
node.structExpr->Visit(*this);
node.expr->Visit(*this);
}
void AstRecursiveVisitor::Visit(AccessMemberIndexExpression& node)
void AstRecursiveVisitor::Visit(AccessIndexExpression& node)
{
node.structExpr->Visit(*this);
node.expr->Visit(*this);
}
void AstRecursiveVisitor::Visit(AssignExpression& node)

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@@ -33,18 +33,18 @@ namespace Nz::ShaderAst
};
}
void AstSerializerBase::Serialize(AccessMemberIdentifierExpression& node)
void AstSerializerBase::Serialize(AccessIdentifierExpression& node)
{
Node(node.structExpr);
Node(node.expr);
Container(node.memberIdentifiers);
for (std::string& identifier : node.memberIdentifiers)
Value(identifier);
}
void AstSerializerBase::Serialize(AccessMemberIndexExpression& node)
void AstSerializerBase::Serialize(AccessIndexExpression& node)
{
Node(node.structExpr);
Node(node.expr);
Container(node.memberIndices);
for (std::size_t& identifier : node.memberIndices)

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@@ -13,14 +13,14 @@ namespace Nz::ShaderAst
return m_expressionCategory;
}
void ShaderAstValueCategory::Visit(AccessMemberIdentifierExpression& node)
void ShaderAstValueCategory::Visit(AccessIdentifierExpression& node)
{
node.structExpr->Visit(*this);
node.expr->Visit(*this);
}
void ShaderAstValueCategory::Visit(AccessMemberIndexExpression& node)
void ShaderAstValueCategory::Visit(AccessIndexExpression& node)
{
node.structExpr->Visit(*this);
node.expr->Visit(*this);
}
void ShaderAstValueCategory::Visit(AssignExpression& /*node*/)

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@@ -116,9 +116,9 @@ namespace Nz::ShaderAst
return member.type;
}
ExpressionPtr SanitizeVisitor::Clone(AccessMemberIdentifierExpression& node)
ExpressionPtr SanitizeVisitor::Clone(AccessIdentifierExpression& node)
{
auto structExpr = CloneExpression(MandatoryExpr(node.structExpr));
auto structExpr = CloneExpression(MandatoryExpr(node.expr));
const ExpressionType& exprType = GetExpressionType(*structExpr);
if (IsVectorType(exprType))
@@ -177,9 +177,9 @@ namespace Nz::ShaderAst
return swizzle;
}
// Transform to AccessMemberIndexExpression
auto accessMemberIndex = std::make_unique<AccessMemberIndexExpression>();
accessMemberIndex->structExpr = std::move(structExpr);
// Transform to AccessIndexExpression
auto accessMemberIndex = std::make_unique<AccessIndexExpression>();
accessMemberIndex->expr = std::move(structExpr);
StackArray<std::size_t> structIndices = NazaraStackArrayNoInit(std::size_t, node.memberIdentifiers.size());

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@@ -650,11 +650,11 @@ namespace Nz
Append(")");
}
void GlslWriter::Visit(ShaderAst::AccessMemberIndexExpression& node)
void GlslWriter::Visit(ShaderAst::AccessIndexExpression& node)
{
Visit(node.structExpr, true);
Visit(node.expr, true);
const ShaderAst::ExpressionType& exprType = GetExpressionType(*node.structExpr);
const ShaderAst::ExpressionType& exprType = GetExpressionType(*node.expr);
assert(IsStructType(exprType));
AppendField(std::get<ShaderAst::StructType>(exprType).structIndex, node.memberIndices.data(), node.memberIndices.size());

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@@ -438,11 +438,11 @@ namespace Nz
Append(")");
}
void LangWriter::Visit(ShaderAst::AccessMemberIndexExpression& node)
void LangWriter::Visit(ShaderAst::AccessIndexExpression& node)
{
Visit(node.structExpr, true);
Visit(node.expr, true);
const ShaderAst::ExpressionType& exprType = GetExpressionType(*node.structExpr);
const ShaderAst::ExpressionType& exprType = GetExpressionType(*node.expr);
assert(IsStructType(exprType));
AppendField(std::get<ShaderAst::StructType>(exprType).structIndex, node.memberIndices.data(), node.memberIndices.size());

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@@ -816,8 +816,8 @@ namespace Nz::ShaderLang
return lhs;
if (currentOp.type == TokenType::Dot)
{
std::unique_ptr<ShaderAst::AccessMemberIdentifierExpression> accessMemberNode = std::make_unique<ShaderAst::AccessMemberIdentifierExpression>();
{
std::unique_ptr<ShaderAst::AccessIdentifierExpression> accessMemberNode = std::make_unique<ShaderAst::AccessIdentifierExpression>();
accessMemberNode->expr = std::move(lhs);
do
@@ -833,7 +833,7 @@ namespace Nz::ShaderLang
{
if (Peek().type == TokenType::OpenParenthesis)
{
auto parameters = ParseParameters();
auto parameters = ParseParameters();
parameters.insert(parameters.begin(), std::move(accessMemberNode->expr));
lhs = ShaderBuilder::Intrinsic(ShaderAst::IntrinsicType::SampleTexture, std::move(parameters));

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@@ -35,7 +35,7 @@ namespace Nz
return *m_variables[varIndex];
}
void SpirvAstVisitor::Visit(ShaderAst::AccessMemberIndexExpression& node)
void SpirvAstVisitor::Visit(ShaderAst::AccessIndexExpression& node)
{
SpirvExpressionLoad accessMemberVisitor(m_writer, *this, *m_currentBlock);
PushResultId(accessMemberVisitor.Evaluate(node));

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@@ -40,9 +40,9 @@ namespace Nz
}, m_value);
}
void SpirvExpressionLoad::Visit(ShaderAst::AccessMemberIndexExpression& node)
void SpirvExpressionLoad::Visit(ShaderAst::AccessIndexExpression& node)
{
node.structExpr->Visit(*this);
node.expr->Visit(*this);
const ShaderAst::ExpressionType& exprType = GetExpressionType(node);

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@@ -37,9 +37,9 @@ namespace Nz
}, m_value);
}
void SpirvExpressionStore::Visit(ShaderAst::AccessMemberIndexExpression& node)
void SpirvExpressionStore::Visit(ShaderAst::AccessIndexExpression& node)
{
node.structExpr->Visit(*this);
node.expr->Visit(*this);
const ShaderAst::ExpressionType& exprType = GetExpressionType(node);

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@@ -71,7 +71,7 @@ namespace Nz
});
}
void Visit(ShaderAst::AccessMemberIndexExpression& node) override
void Visit(ShaderAst::AccessIndexExpression& node) override
{
AstRecursiveVisitor::Visit(node);