Shader/ShaderAst: Rename AccessMember* to Access*

This commit is contained in:
Jérôme Leclercq
2021-06-01 12:38:17 +02:00
parent ce5ace52cc
commit 0f3c0abb96
26 changed files with 66 additions and 66 deletions

View File

@@ -158,22 +158,22 @@ namespace Nz::ShaderAst
return clone;
}
ExpressionPtr AstCloner::Clone(AccessMemberIdentifierExpression& node)
ExpressionPtr AstCloner::Clone(AccessIdentifierExpression& node)
{
auto clone = std::make_unique<AccessMemberIdentifierExpression>();
auto clone = std::make_unique<AccessIdentifierExpression>();
clone->memberIdentifiers = node.memberIdentifiers;
clone->structExpr = CloneExpression(node.structExpr);
clone->expr = CloneExpression(node.expr);
clone->cachedExpressionType = node.cachedExpressionType;
return clone;
}
ExpressionPtr AstCloner::Clone(AccessMemberIndexExpression& node)
ExpressionPtr AstCloner::Clone(AccessIndexExpression& node)
{
auto clone = std::make_unique<AccessMemberIndexExpression>();
auto clone = std::make_unique<AccessIndexExpression>();
clone->memberIndices = node.memberIndices;
clone->structExpr = CloneExpression(node.structExpr);
clone->expr = CloneExpression(node.expr);
clone->cachedExpressionType = node.cachedExpressionType;