Shader/ShaderAst: Rename AccessMember* to Access*
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@@ -33,18 +33,18 @@ namespace Nz::ShaderAst
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};
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}
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void AstSerializerBase::Serialize(AccessMemberIdentifierExpression& node)
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void AstSerializerBase::Serialize(AccessIdentifierExpression& node)
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{
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Node(node.structExpr);
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Node(node.expr);
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Container(node.memberIdentifiers);
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for (std::string& identifier : node.memberIdentifiers)
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Value(identifier);
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}
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void AstSerializerBase::Serialize(AccessMemberIndexExpression& node)
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void AstSerializerBase::Serialize(AccessIndexExpression& node)
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{
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Node(node.structExpr);
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Node(node.expr);
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Container(node.memberIndices);
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for (std::size_t& identifier : node.memberIndices)
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