Shader/ShaderAst: Rename AccessMember* to Access*

This commit is contained in:
Jérôme Leclercq
2021-06-01 12:38:17 +02:00
parent ce5ace52cc
commit 0f3c0abb96
26 changed files with 66 additions and 66 deletions

View File

@@ -33,18 +33,18 @@ namespace Nz::ShaderAst
};
}
void AstSerializerBase::Serialize(AccessMemberIdentifierExpression& node)
void AstSerializerBase::Serialize(AccessIdentifierExpression& node)
{
Node(node.structExpr);
Node(node.expr);
Container(node.memberIdentifiers);
for (std::string& identifier : node.memberIdentifiers)
Value(identifier);
}
void AstSerializerBase::Serialize(AccessMemberIndexExpression& node)
void AstSerializerBase::Serialize(AccessIndexExpression& node)
{
Node(node.structExpr);
Node(node.expr);
Container(node.memberIndices);
for (std::size_t& identifier : node.memberIndices)