Shader/ShaderAst: Rename AccessMember* to Access*
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@@ -13,14 +13,14 @@ namespace Nz::ShaderAst
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return m_expressionCategory;
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}
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void ShaderAstValueCategory::Visit(AccessMemberIdentifierExpression& node)
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void ShaderAstValueCategory::Visit(AccessIdentifierExpression& node)
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{
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node.structExpr->Visit(*this);
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node.expr->Visit(*this);
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}
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void ShaderAstValueCategory::Visit(AccessMemberIndexExpression& node)
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void ShaderAstValueCategory::Visit(AccessIndexExpression& node)
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{
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node.structExpr->Visit(*this);
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node.expr->Visit(*this);
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}
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void ShaderAstValueCategory::Visit(AssignExpression& /*node*/)
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