Shader/ShaderAst: Rename AccessMember* to Access*

This commit is contained in:
Jérôme Leclercq
2021-06-01 12:38:17 +02:00
parent ce5ace52cc
commit 0f3c0abb96
26 changed files with 66 additions and 66 deletions

View File

@@ -13,14 +13,14 @@ namespace Nz::ShaderAst
return m_expressionCategory;
}
void ShaderAstValueCategory::Visit(AccessMemberIdentifierExpression& node)
void ShaderAstValueCategory::Visit(AccessIdentifierExpression& node)
{
node.structExpr->Visit(*this);
node.expr->Visit(*this);
}
void ShaderAstValueCategory::Visit(AccessMemberIndexExpression& node)
void ShaderAstValueCategory::Visit(AccessIndexExpression& node)
{
node.structExpr->Visit(*this);
node.expr->Visit(*this);
}
void ShaderAstValueCategory::Visit(AssignExpression& /*node*/)