Shader/ShaderAst: Rename AccessMember* to Access*
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@@ -438,11 +438,11 @@ namespace Nz
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Append(")");
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}
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void LangWriter::Visit(ShaderAst::AccessMemberIndexExpression& node)
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void LangWriter::Visit(ShaderAst::AccessIndexExpression& node)
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{
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Visit(node.structExpr, true);
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Visit(node.expr, true);
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const ShaderAst::ExpressionType& exprType = GetExpressionType(*node.structExpr);
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const ShaderAst::ExpressionType& exprType = GetExpressionType(*node.expr);
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assert(IsStructType(exprType));
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AppendField(std::get<ShaderAst::StructType>(exprType).structIndex, node.memberIndices.data(), node.memberIndices.size());
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