Shader/ShaderAst: Rename AccessMember* to Access*
This commit is contained in:
@@ -37,9 +37,9 @@ namespace Nz
|
||||
}, m_value);
|
||||
}
|
||||
|
||||
void SpirvExpressionStore::Visit(ShaderAst::AccessMemberIndexExpression& node)
|
||||
void SpirvExpressionStore::Visit(ShaderAst::AccessIndexExpression& node)
|
||||
{
|
||||
node.structExpr->Visit(*this);
|
||||
node.expr->Visit(*this);
|
||||
|
||||
const ShaderAst::ExpressionType& exprType = GetExpressionType(node);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user