Shader/ShaderAst: Rename AccessMember* to Access*

This commit is contained in:
Jérôme Leclercq
2021-06-01 12:38:17 +02:00
parent ce5ace52cc
commit 0f3c0abb96
26 changed files with 66 additions and 66 deletions

View File

@@ -37,9 +37,9 @@ namespace Nz
}, m_value);
}
void SpirvExpressionStore::Visit(ShaderAst::AccessMemberIndexExpression& node)
void SpirvExpressionStore::Visit(ShaderAst::AccessIndexExpression& node)
{
node.structExpr->Visit(*this);
node.expr->Visit(*this);
const ShaderAst::ExpressionType& exprType = GetExpressionType(node);