Graphics/RenderTechnique: Add uniform invalidation

Former-commit-id: 8f03073408a03854533d9911eb1a0605ebbb8767
This commit is contained in:
Lynix
2015-06-07 18:25:35 +02:00
parent 358fab7115
commit 0f4cf3c910
6 changed files with 36 additions and 4 deletions

View File

@@ -15,6 +15,7 @@
#include <Nazara/Core/ObjectListenerWrapper.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Vector2.hpp>
@@ -102,6 +103,10 @@ class NAZARA_API NzShader : public NzRefCounted, NzNonCopyable
static bool IsStageSupported(nzShaderStage stage);
template<typename... Args> static NzShaderRef New(Args&&... args);
// Signals
NazaraSignal(OnShaderRelease, const NzShader*); //< Args: me
NazaraSignal(OnShaderUniformInvalidated, const NzShader*); //< Args: me
private:
bool PostLinkage();