Graphics/RenderTechnique: Add uniform invalidation
Former-commit-id: 8f03073408a03854533d9911eb1a0605ebbb8767
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@@ -18,6 +18,8 @@ m_program(0)
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NzShader::~NzShader()
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{
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OnShaderRelease(this);
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Destroy();
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}
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@@ -779,6 +781,8 @@ bool NzShader::PostLinkage()
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#undef CacheUniform
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OnShaderUniformInvalidated(this);
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return true;
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}
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else
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