Shader: Add support for while loops
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@@ -98,6 +98,7 @@ namespace Nz::ShaderLang
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std::vector<ShaderAst::StatementPtr> ParseStatementList();
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ShaderAst::StatementPtr ParseStructDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
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ShaderAst::StatementPtr ParseVariableDeclaration();
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ShaderAst::StatementPtr ParseWhileStatement();
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// Expressions
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ShaderAst::ExpressionPtr ParseBinOpRhs(int exprPrecedence, ShaderAst::ExpressionPtr lhs);
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