From 0ff10bf1e2978cc53bd749c895c54c1a2dee4ab7 Mon Sep 17 00:00:00 2001 From: Lynix Date: Wed, 17 Jun 2020 16:07:58 +0200 Subject: [PATCH] Improve GLSL output when using intrinsic --- src/Nazara/Renderer/GlslWriter.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/Nazara/Renderer/GlslWriter.cpp b/src/Nazara/Renderer/GlslWriter.cpp index 8d8e024e7..f32239663 100644 --- a/src/Nazara/Renderer/GlslWriter.cpp +++ b/src/Nazara/Renderer/GlslWriter.cpp @@ -368,17 +368,17 @@ namespace Nz break; } - m_currentState->stream << '('; + Append("("); for (std::size_t i = 0; i < node.parameters.size(); ++i) { if (i != 0) - m_currentState->stream << ", "; + Append(", "); Visit(node.parameters[i]); - m_currentState->stream << ' '; + Append(" "); Visit(node.parameters[i]); } - m_currentState->stream << ")\n"; + Append(")"); } void GlslWriter::Visit(const ShaderNodes::LocalVariable& var)