Add support for GPU skinning (WIP)
This commit is contained in:
committed by
Jérôme Leclercq
parent
5d8ecd11df
commit
104f60f3e7
@@ -602,6 +602,32 @@ namespace Nz
|
||||
InvalidatePipeline();
|
||||
}
|
||||
|
||||
inline void MaterialPass::SetSharedUniformBuffer(std::size_t sharedUboIndex, std::shared_ptr<RenderBuffer> uniformBuffer)
|
||||
{
|
||||
if (uniformBuffer)
|
||||
{
|
||||
UInt64 size = uniformBuffer->GetSize();
|
||||
return SetSharedUniformBuffer(sharedUboIndex, std::move(uniformBuffer), 0, size);
|
||||
}
|
||||
else
|
||||
return SetSharedUniformBuffer(sharedUboIndex, std::move(uniformBuffer), 0, 0);
|
||||
}
|
||||
|
||||
inline void MaterialPass::SetSharedUniformBuffer(std::size_t sharedUboIndex, std::shared_ptr<RenderBuffer> uniformBuffer, UInt64 offset, UInt64 size)
|
||||
{
|
||||
NazaraAssert(sharedUboIndex < m_sharedUniformBuffers.size(), "Invalid shared uniform buffer index");
|
||||
|
||||
RenderBufferView bufferView(uniformBuffer.get(), offset, size);
|
||||
|
||||
if (m_sharedUniformBuffers[sharedUboIndex].bufferView != bufferView)
|
||||
{
|
||||
m_sharedUniformBuffers[sharedUboIndex].bufferView = bufferView;
|
||||
m_sharedUniformBuffers[sharedUboIndex].buffer = std::move(uniformBuffer);
|
||||
|
||||
InvalidateShaderBinding();
|
||||
}
|
||||
}
|
||||
|
||||
inline void MaterialPass::SetTexture(std::size_t textureIndex, std::shared_ptr<Texture> texture)
|
||||
{
|
||||
NazaraAssert(textureIndex < m_textures.size(), "Invalid texture index");
|
||||
@@ -624,18 +650,6 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
inline void MaterialPass::SetUniformBuffer(std::size_t bufferIndex, std::shared_ptr<RenderBuffer> uniformBuffer)
|
||||
{
|
||||
NazaraAssert(bufferIndex < m_uniformBuffers.size(), "Invalid shared uniform buffer index");
|
||||
if (m_uniformBuffers[bufferIndex].buffer != uniformBuffer)
|
||||
{
|
||||
m_uniformBuffers[bufferIndex].buffer = std::move(uniformBuffer);
|
||||
m_uniformBuffers[bufferIndex].dataInvalidated = true;
|
||||
|
||||
InvalidateShaderBinding();
|
||||
}
|
||||
}
|
||||
|
||||
inline void MaterialPass::InvalidatePipeline()
|
||||
{
|
||||
m_pipelineUpdated = false;
|
||||
|
||||
Reference in New Issue
Block a user