Add support for GPU skinning (WIP)
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committed by
Jérôme Leclercq
parent
5d8ecd11df
commit
104f60f3e7
@@ -13,8 +13,6 @@ namespace Nz
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{
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std::shared_ptr<GraphicalMesh> GraphicalMesh::BuildFromMesh(const Mesh& mesh)
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{
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assert(mesh.GetAnimationType() == AnimationType::Static);
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const std::shared_ptr<RenderDevice>& renderDevice = Graphics::Instance()->GetRenderDevice();
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std::shared_ptr<GraphicalMesh> gfxMesh = std::make_shared<GraphicalMesh>();
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