Add support for GPU skinning (WIP)
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committed by
Jérôme Leclercq
parent
5d8ecd11df
commit
104f60f3e7
@@ -62,11 +62,11 @@ external
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[binding(3)] TextureOverlay: sampler2D[f32],
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[binding(4)] instanceData: uniform[InstanceData],
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[binding(5)] viewerData: uniform[ViewerData],
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[binding(6)] lightData: uniform[LightData],
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[binding(7)] MaterialEmissiveMap: sampler2D[f32],
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[binding(8)] MaterialHeightMap: sampler2D[f32],
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[binding(9)] MaterialNormalMap: sampler2D[f32],
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[binding(10)] MaterialSpecularMap: sampler2D[f32],
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[binding(7)] lightData: uniform[LightData],
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[binding(8)] MaterialEmissiveMap: sampler2D[f32],
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[binding(9)] MaterialHeightMap: sampler2D[f32],
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[binding(10)] MaterialNormalMap: sampler2D[f32],
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[binding(11)] MaterialSpecularMap: sampler2D[f32],
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}
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struct VertToFrag
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