Refactored materials
(Renderer) Removed Apply function (Renderer) Renamed SetTextureSampling to SetTextureSampler Updated demo Former-commit-id: d40a9ce05df35b078e645927451093da44eec314
This commit is contained in:
@@ -3,6 +3,9 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/Material.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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bool NzMaterialParams::IsValid() const
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{
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@@ -25,6 +28,78 @@ NzMaterial::~NzMaterial()
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m_specularMap->RemoveResourceReference();
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}
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void NzMaterial::Apply() const
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{
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NzShader* shader = NzRenderer::GetShader();
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#if NAZARA_RENDERER_SAFE
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if (!shader)
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{
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NazaraError("No shader bound");
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return;
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}
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#endif
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int ambientColorLocation = shader->GetUniformLocation("ambientColor");
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int diffuseColorLocation = shader->GetUniformLocation("diffuseColor");
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int shininessLocation = shader->GetUniformLocation("shininess");
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int specularColorLocation = shader->GetUniformLocation("specularColor");
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if (ambientColorLocation != -1)
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shader->SendColor(ambientColorLocation, m_ambientColor);
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if (diffuseColorLocation != -1)
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shader->SendColor(diffuseColorLocation, m_diffuseColor);
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if (m_diffuseMap)
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{
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int diffuseMapLocation = shader->GetUniformLocation("diffuseMap");
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if (diffuseMapLocation != -1)
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{
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nzUInt8 textureUnit;
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if (shader->SendTexture(diffuseMapLocation, m_diffuseMap, &textureUnit))
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NzRenderer::SetTextureSampler(textureUnit, m_diffuseSampler);
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else
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NazaraWarning("Failed to send diffuse map");
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}
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}
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if (shininessLocation != -1)
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shader->SendFloat(shininessLocation, m_shininess);
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if (specularColorLocation != -1)
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shader->SendColor(ambientColorLocation, m_specularColor);
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if (m_specularMap)
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{
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int specularMapLocation = shader->GetUniformLocation("specularMap");
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if (specularMapLocation != -1)
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{
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nzUInt8 textureUnit;
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if (shader->SendTexture(specularMapLocation, m_specularMap, &textureUnit))
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NzRenderer::SetTextureSampler(textureUnit, m_specularSampler);
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else
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NazaraWarning("Failed to send diffuse map");
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}
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}
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if (m_alphaBlendingEnabled)
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{
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NzRenderer::Enable(nzRendererParameter_Blend, true);
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NzRenderer::SetBlendFunc(m_srcBlend, m_dstBlend);
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}
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else
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NzRenderer::Enable(nzRendererParameter_Blend, false);
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if (m_zTestEnabled)
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{
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NzRenderer::Enable(nzRendererParameter_DepthTest, true);
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NzRenderer::Enable(nzRendererParameter_DepthWrite, m_zWriteEnabled);
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NzRenderer::SetDepthFunc(m_zTestCompareFunc);
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}
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else
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NzRenderer::Enable(nzRendererParameter_DepthTest, false);
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}
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void NzMaterial::EnableAlphaBlending(bool alphaBlending)
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{
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m_alphaBlendingEnabled = alphaBlending;
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@@ -50,6 +125,11 @@ NzColor NzMaterial::GetDiffuseColor() const
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return m_diffuseColor;
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}
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const NzTextureSampler& NzMaterial::GetDiffuseSampler() const
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{
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return m_diffuseSampler;
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}
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const NzTexture* NzMaterial::GetDiffuseMap() const
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{
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return m_diffuseMap;
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@@ -85,6 +165,11 @@ const NzTexture* NzMaterial::GetSpecularMap() const
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return m_specularMap;
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}
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const NzTextureSampler& NzMaterial::GetSpecularSampler() const
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{
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return m_specularSampler;
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}
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nzBlendFunc NzMaterial::GetSrcBlend() const
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{
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return m_srcBlend;
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@@ -142,13 +227,13 @@ void NzMaterial::Reset()
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m_alphaBlendingEnabled = false;
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m_ambientColor = NzColor::Black;
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m_diffuseColor = NzColor::White;
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m_diffuseSampler = NzTextureSampler();
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m_dstBlend = nzBlendFunc_Zero;
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m_faceCulling = nzFaceCulling_Back;
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m_faceFilling = nzFaceFilling_Fill;
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m_samplerFilter = nzSamplerFilter_Default;
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m_samplerWrap = nzSamplerWrap_Repeat;
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m_shininess = 0;
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m_specularColor = NzColor::White;
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m_specularSampler = NzTextureSampler();
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m_srcBlend = nzBlendFunc_One;
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m_zTestCompareFunc = nzRendererComparison_LessOrEqual;
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m_zTestEnabled = true;
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@@ -175,6 +260,11 @@ void NzMaterial::SetDiffuseMap(const NzTexture* map)
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m_diffuseMap->AddResourceReference();
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}
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void NzMaterial::SetDiffuseSampler(const NzTextureSampler& sampler)
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{
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m_diffuseSampler = sampler;
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}
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void NzMaterial::SetDstBlend(nzBlendFunc func)
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{
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m_dstBlend = func;
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@@ -210,6 +300,11 @@ void NzMaterial::SetSpecularMap(const NzTexture* map)
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m_specularMap->AddResourceReference();
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}
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void NzMaterial::SetSpecularSampler(const NzTextureSampler& sampler)
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{
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m_specularSampler = sampler;
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}
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void NzMaterial::SetSrcBlend(nzBlendFunc func)
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{
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m_srcBlend = func;
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@@ -87,57 +87,6 @@ namespace
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unsigned int s_stencilReference;
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}
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void NzRenderer::ApplyMaterial(const NzMaterial* material)
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{
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///FIXME: Bouger vers Material::Apply ?
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#if NAZARA_RENDERER_SAFE
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if (!material)
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{
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NazaraError("Invalid material");
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return;
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}
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#endif
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NzShader* shader = s_shader;
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int ambientColorLocation = shader->GetUniformLocation("ambientColor");
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int diffuseColorLocation = shader->GetUniformLocation("diffuseColor");
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int diffuseMapLocation = shader->GetUniformLocation("diffuseMap");
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int shininessLocation = shader->GetUniformLocation("shininess");
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int specularColorLocation = shader->GetUniformLocation("specularColor");
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int specularMapLocation = shader->GetUniformLocation("specularMap");
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if (ambientColorLocation != -1)
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shader->SendColor(ambientColorLocation, material->GetAmbientColor());
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if (diffuseColorLocation != -1)
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shader->SendColor(diffuseColorLocation, material->GetDiffuseColor());
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if (diffuseMapLocation != -1)
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shader->SendTexture(diffuseMapLocation, material->GetDiffuseMap());
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if (shininessLocation != -1)
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shader->SendFloat(shininessLocation, material->GetShininess());
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if (specularColorLocation != -1)
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shader->SendColor(ambientColorLocation, material->GetSpecularColor());
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if (specularMapLocation != -1)
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shader->SendTexture(specularMapLocation, material->GetSpecularMap());
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if (material->IsAlphaBlendingEnabled())
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{
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Enable(nzRendererParameter_Blend, true);
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SetBlendFunc(material->GetSrcBlend(), material->GetDstBlend());
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}
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else
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Enable(nzRendererParameter_Blend, false);
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Enable(nzRendererParameter_DepthTest, material->IsZTestEnabled());
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Enable(nzRendererParameter_DepthWrite, material->IsZWriteEnabled());
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SetDepthFunc(material->GetZTestCompare());
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}
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void NzRenderer::Clear(unsigned long flags)
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{
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#ifdef NAZARA_DEBUG
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@@ -942,7 +891,7 @@ bool NzRenderer::SetTarget(NzRenderTarget* target)
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return true;
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}
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void NzRenderer::SetTexture(unsigned int unit, const NzTexture* texture)
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void NzRenderer::SetTexture(nzUInt8 unit, const NzTexture* texture)
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{
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#if NAZARA_RENDERER_SAFE
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if (unit >= s_textureUnits.size())
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@@ -967,7 +916,7 @@ void NzRenderer::SetTexture(unsigned int unit, const NzTexture* texture)
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}
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}
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void NzRenderer::SetTextureSampling(unsigned int unit, const NzTextureSampler& sampler)
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void NzRenderer::SetTextureSampler(nzUInt8 unit, const NzTextureSampler& sampler)
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{
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#if NAZARA_RENDERER_SAFE
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if (unit >= s_textureUnits.size())
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@@ -978,9 +927,11 @@ void NzRenderer::SetTextureSampling(unsigned int unit, const NzTextureSampler& s
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#endif
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s_textureUnits[unit].sampler = sampler;
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s_textureUnits[unit].sampler.UseMipmaps(s_textureUnits[unit].texture->HasMipmaps());
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s_textureUnits[unit].samplerUpdated = false;
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s_textureUnits[unit].updated = false;
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if (s_textureUnits[unit].texture)
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s_textureUnits[unit].sampler.UseMipmaps(s_textureUnits[unit].texture->HasMipmaps());
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}
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bool NzRenderer::SetVertexBuffer(const NzVertexBuffer* vertexBuffer)
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