Refactored materials

(Renderer) Removed Apply function
(Renderer) Renamed SetTextureSampling to SetTextureSampler
Updated demo


Former-commit-id: d40a9ce05df35b078e645927451093da44eec314
This commit is contained in:
Lynix
2012-12-18 16:17:30 +01:00
parent 8b67d17e38
commit 10730de74e
5 changed files with 119 additions and 71 deletions

View File

@@ -87,57 +87,6 @@ namespace
unsigned int s_stencilReference;
}
void NzRenderer::ApplyMaterial(const NzMaterial* material)
{
///FIXME: Bouger vers Material::Apply ?
#if NAZARA_RENDERER_SAFE
if (!material)
{
NazaraError("Invalid material");
return;
}
#endif
NzShader* shader = s_shader;
int ambientColorLocation = shader->GetUniformLocation("ambientColor");
int diffuseColorLocation = shader->GetUniformLocation("diffuseColor");
int diffuseMapLocation = shader->GetUniformLocation("diffuseMap");
int shininessLocation = shader->GetUniformLocation("shininess");
int specularColorLocation = shader->GetUniformLocation("specularColor");
int specularMapLocation = shader->GetUniformLocation("specularMap");
if (ambientColorLocation != -1)
shader->SendColor(ambientColorLocation, material->GetAmbientColor());
if (diffuseColorLocation != -1)
shader->SendColor(diffuseColorLocation, material->GetDiffuseColor());
if (diffuseMapLocation != -1)
shader->SendTexture(diffuseMapLocation, material->GetDiffuseMap());
if (shininessLocation != -1)
shader->SendFloat(shininessLocation, material->GetShininess());
if (specularColorLocation != -1)
shader->SendColor(ambientColorLocation, material->GetSpecularColor());
if (specularMapLocation != -1)
shader->SendTexture(specularMapLocation, material->GetSpecularMap());
if (material->IsAlphaBlendingEnabled())
{
Enable(nzRendererParameter_Blend, true);
SetBlendFunc(material->GetSrcBlend(), material->GetDstBlend());
}
else
Enable(nzRendererParameter_Blend, false);
Enable(nzRendererParameter_DepthTest, material->IsZTestEnabled());
Enable(nzRendererParameter_DepthWrite, material->IsZWriteEnabled());
SetDepthFunc(material->GetZTestCompare());
}
void NzRenderer::Clear(unsigned long flags)
{
#ifdef NAZARA_DEBUG
@@ -942,7 +891,7 @@ bool NzRenderer::SetTarget(NzRenderTarget* target)
return true;
}
void NzRenderer::SetTexture(unsigned int unit, const NzTexture* texture)
void NzRenderer::SetTexture(nzUInt8 unit, const NzTexture* texture)
{
#if NAZARA_RENDERER_SAFE
if (unit >= s_textureUnits.size())
@@ -967,7 +916,7 @@ void NzRenderer::SetTexture(unsigned int unit, const NzTexture* texture)
}
}
void NzRenderer::SetTextureSampling(unsigned int unit, const NzTextureSampler& sampler)
void NzRenderer::SetTextureSampler(nzUInt8 unit, const NzTextureSampler& sampler)
{
#if NAZARA_RENDERER_SAFE
if (unit >= s_textureUnits.size())
@@ -978,9 +927,11 @@ void NzRenderer::SetTextureSampling(unsigned int unit, const NzTextureSampler& s
#endif
s_textureUnits[unit].sampler = sampler;
s_textureUnits[unit].sampler.UseMipmaps(s_textureUnits[unit].texture->HasMipmaps());
s_textureUnits[unit].samplerUpdated = false;
s_textureUnits[unit].updated = false;
if (s_textureUnits[unit].texture)
s_textureUnits[unit].sampler.UseMipmaps(s_textureUnits[unit].texture->HasMipmaps());
}
bool NzRenderer::SetVertexBuffer(const NzVertexBuffer* vertexBuffer)