OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES

This commit is contained in:
Jérôme Leclercq
2021-05-29 00:32:00 +02:00
parent 336e70f72e
commit 109b2a156e
7 changed files with 60 additions and 11 deletions

View File

@@ -7,7 +7,7 @@
namespace Nz
{
inline const std::vector<GL::Shader>& OpenGLShaderModule::GetShaders() const
inline auto OpenGLShaderModule::GetShaders() const -> const std::vector<Shader>&
{
return m_shaders;
}