OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
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@@ -7,7 +7,7 @@
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namespace Nz
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{
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inline const std::vector<GL::Shader>& OpenGLShaderModule::GetShaders() const
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inline auto OpenGLShaderModule::GetShaders() const -> const std::vector<Shader>&
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{
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return m_shaders;
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}
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