OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
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@@ -44,7 +44,9 @@ namespace Nz
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shader.Compile();
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CheckCompilationStatus(shader);
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m_shaders.emplace_back(std::move(shader));
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auto& entry = m_shaders.emplace_back();
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entry.shader = std::move(shader);
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entry.stage = shaderStage;
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break;
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}
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}
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@@ -130,7 +132,9 @@ namespace Nz
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CheckCompilationStatus(shader);
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m_shaders.emplace_back(std::move(shader));
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auto& entry = m_shaders.emplace_back();
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entry.shader = std::move(shader);
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entry.stage = shaderStage;
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}
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}
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}
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