diff --git a/include/Nazara/Math/Ray.inl b/include/Nazara/Math/Ray.inl index d0c74092e..ec4802bca 100644 --- a/include/Nazara/Math/Ray.inl +++ b/include/Nazara/Math/Ray.inl @@ -213,7 +213,6 @@ bool NzRay::Intersect(const NzOrientedBox& orientedBox, T* closestHit, T* width.y, height.y, depth.y, F(0.0), width.z, height.z, depth.z, F(0.0), F(0.0), F(0.0), F(0.0), F(1.0)); - matrix.Transpose(); // Test en tant qu'AABB avec une matrice de rotation return Intersect(orientedBox.localBox, matrix, closestHit, farthestHit);