Renderer: Fix MRT support
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@@ -3,6 +3,7 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
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#include <Nazara/Core/StackArray.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLCommandPool.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLVaoCache.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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@@ -57,6 +58,10 @@ namespace Nz
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{
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const GL::Context* context = GL::Context::GetCurrentContext();
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StackArray<GLenum> fboDrawBuffers = NazaraStackArrayNoInit(GLenum, m_maxColorBufferCount);
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for (std::size_t i = 0; i < m_maxColorBufferCount; ++i)
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fboDrawBuffers[i] = GLenum(GL_COLOR_ATTACHMENT0 + i);
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for (const auto& commandVariant : m_commands)
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{
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std::visit([&](auto&& command)
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@@ -103,6 +108,10 @@ namespace Nz
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if (command.framebuffer->GetType() == OpenGLFramebuffer::Type::FBO)
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{
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std::size_t colorBufferCount = command.framebuffer->GetColorBufferCount();
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assert(colorBufferCount <= fboDrawBuffers.size());
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context->glDrawBuffers(GLsizei(colorBufferCount), fboDrawBuffers.data());
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for (std::size_t i = 0; i < colorBufferCount; ++i)
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{
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Nz::Color color = command.clearValues[i].color;
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@@ -115,6 +124,9 @@ namespace Nz
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}
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else
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{
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GLenum buffer = GL_BACK;
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context->glDrawBuffers(1, &buffer);
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Nz::Color color = command.clearValues[0].color;
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context->glClearColor(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f);
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context->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@@ -85,6 +85,7 @@ namespace Nz
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m_commandBuffer.BeginRenderPass(beginInfo);
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m_currentRenderPass = &vkRenderPass;
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m_currentSubpassIndex = 0;
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}
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void VulkanCommandBufferBuilder::BindIndexBuffer(Nz::AbstractBuffer* indexBuffer, UInt64 offset)
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@@ -101,7 +102,7 @@ namespace Nz
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const VulkanRenderPipeline& vkBinding = static_cast<const VulkanRenderPipeline&>(pipeline);
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m_commandBuffer.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, vkBinding.Get(m_currentRenderPass->GetRenderPass()));
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m_commandBuffer.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, vkBinding.Get(*m_currentRenderPass, m_currentSubpassIndex));
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}
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void VulkanCommandBufferBuilder::BindShaderBinding(const ShaderBinding& binding)
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@@ -160,6 +161,7 @@ namespace Nz
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void VulkanCommandBufferBuilder::NextSubpass()
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{
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m_commandBuffer.NextSubpass();
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m_currentSubpassIndex++;
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}
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void VulkanCommandBufferBuilder::PreTransferBarrier()
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@@ -19,20 +19,31 @@ namespace Nz
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m_pipelineCreateInfo = BuildCreateInfo(m_pipelineInfo);
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}
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VkPipeline VulkanRenderPipeline::Get(const Vk::RenderPass& renderPass) const
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VkPipeline VulkanRenderPipeline::Get(const VulkanRenderPass& renderPass, std::size_t subpassIndex) const
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{
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if (auto it = m_pipelines.find(renderPass); it != m_pipelines.end())
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const Vk::RenderPass& renderPassHandle = renderPass.GetRenderPass();
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// Use color attachment count as a key
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const auto& subpasses = renderPass.GetSubpassDescriptions();
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assert(subpassIndex < subpasses.size());
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std::size_t colorAttachmentCount = subpasses[subpassIndex].colorAttachment.size();
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std::pair<VkRenderPass, std::size_t> key = { renderPassHandle, colorAttachmentCount };
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if (auto it = m_pipelines.find(key); it != m_pipelines.end())
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return it->second;
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// Copy create info to make Get re-entrant
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UpdateCreateInfo(colorAttachmentCount);
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VkGraphicsPipelineCreateInfo pipelineCreateInfo = m_pipelineCreateInfo.pipelineInfo;
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pipelineCreateInfo.renderPass = renderPass;
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pipelineCreateInfo.renderPass = renderPassHandle;
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Vk::Pipeline newPipeline;
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if (!newPipeline.CreateGraphics(*m_device, pipelineCreateInfo))
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return VK_NULL_HANDLE;
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auto it = m_pipelines.emplace(renderPass, std::move(newPipeline)).first;
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auto it = m_pipelines.emplace(key, std::move(newPipeline)).first;
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return it->second;
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}
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@@ -269,4 +280,20 @@ namespace Nz
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return createInfo;
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}
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void VulkanRenderPipeline::UpdateCreateInfo(std::size_t colorBufferCount) const
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{
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// TODO: Add support for independent blend
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std::size_t previousSize = m_pipelineCreateInfo.colorBlendAttachmentState.size();
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if (previousSize < colorBufferCount)
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{
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assert(!m_pipelineCreateInfo.colorBlendAttachmentState.empty());
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m_pipelineCreateInfo.colorBlendAttachmentState.resize(colorBufferCount);
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for (std::size_t i = previousSize; i < colorBufferCount; ++i)
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m_pipelineCreateInfo.colorBlendAttachmentState[i] = m_pipelineCreateInfo.colorBlendAttachmentState.front();
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}
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m_pipelineCreateInfo.stateData->colorBlendState = BuildColorBlendInfo(m_pipelineInfo, m_pipelineCreateInfo.colorBlendAttachmentState);
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}
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}
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