Added conditional rendering
Former-commit-id: 30c062a469ad5f534b95a33c07c92c89036aacf7
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e60b1c010e
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10f7d185a6
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@ -51,6 +51,16 @@ enum nzFaceFilling
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nzFaceFilling_Max = nzFaceFilling_Fill
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};
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enum nzGpuQueryCondition
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{
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nzGpuQueryCondition_Region_NoWait,
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nzGpuQueryCondition_Region_Wait,
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nzGpuQueryCondition_NoWait,
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nzGpuQueryCondition_Wait,
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nzGpuQueryCondition_Max = nzGpuQueryCondition_Wait
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};
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enum nzGpuQueryMode
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{
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nzGpuQueryMode_AnySamplesPassed,
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@ -97,6 +107,7 @@ enum nzPixelBufferType
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enum nzRendererCap
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{
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nzRendererCap_AnisotropicFilter,
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nzRendererCap_ConditionalRendering,
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nzRendererCap_FP64,
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nzRendererCap_HardwareBuffer,
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nzRendererCap_Instancing,
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@ -29,6 +29,7 @@
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enum nzOpenGLExtension
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{
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nzOpenGLExtension_AnisotropicFilter,
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nzOpenGLExtension_ConditionalRender,
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nzOpenGLExtension_DebugOutput,
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nzOpenGLExtension_DrawInstanced,
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nzOpenGLExtension_FP64,
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@ -90,8 +91,8 @@ class NAZARA_API NzOpenGL
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static GLuint GetCurrentBuffer(nzBufferType type);
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static GLuint GetCurrentProgram();
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static const NzRenderTarget* GetCurrentTarget();
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static NzRecti GetCurrentScissorBox();
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static const NzRenderTarget* GetCurrentTarget();
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static GLuint GetCurrentTexture();
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static GLuint GetCurrentTexture(unsigned int textureUnit);
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static unsigned int GetCurrentTextureUnit();
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@ -110,8 +111,8 @@ class NAZARA_API NzOpenGL
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static bool IsSupported(const NzString& string);
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static void SetBuffer(nzBufferType type, GLuint id);
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static void SetScissorBox(const NzRecti& scissorBox);
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static void SetProgram(GLuint id);
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static void SetScissorBox(const NzRecti& scissorBox);
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static void SetTarget(const NzRenderTarget* renderTarget);
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static void SetTexture(GLuint id);
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static void SetTexture(unsigned int textureUnit, GLuint id);
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@ -135,6 +136,7 @@ class NAZARA_API NzOpenGL
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static GLenum FaceCulling[nzFaceCulling_Max+1];
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static GLenum FaceFilling[nzFaceFilling_Max+1];
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static GLenum PrimitiveMode[nzPrimitiveMode_Max+1];
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static GLenum QueryCondition[nzGpuQueryCondition_Max+1];
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static GLenum QueryMode[nzGpuQueryMode_Max+1];
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static GLenum RendererComparison[nzRendererComparison_Max+1];
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static GLenum RendererParameter[nzRendererParameter_Max+1];
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@ -152,6 +154,7 @@ class NAZARA_API NzOpenGL
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NAZARA_API extern PFNGLACTIVETEXTUREPROC glActiveTexture;
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NAZARA_API extern PFNGLATTACHSHADERPROC glAttachShader;
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NAZARA_API extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
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NAZARA_API extern PFNGLBEGINQUERYPROC glBeginQuery;
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NAZARA_API extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
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NAZARA_API extern PFNGLBINDBUFFERPROC glBindBuffer;
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@ -201,6 +204,7 @@ NAZARA_API extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
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NAZARA_API extern PFNGLDRAWTEXTURENVPROC glDrawTexture;
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NAZARA_API extern PFNGLENABLEPROC glEnable;
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NAZARA_API extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
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NAZARA_API extern PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender;
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NAZARA_API extern PFNGLENDQUERYPROC glEndQuery;
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NAZARA_API extern PFNGLFLUSHPROC glFlush;
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NAZARA_API extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
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@ -12,6 +12,7 @@
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/GpuQuery.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Utility/Enums.hpp>
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@ -35,6 +36,8 @@ class NAZARA_API NzRenderer
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NzRenderer() = delete;
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~NzRenderer() = delete;
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static void BeginCondition(const NzGpuQuery& query, nzGpuQueryCondition condition);
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static void Clear(nzUInt32 flags = nzRendererClear_Color | nzRendererClear_Depth);
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static void DrawFullscreenQuad();
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@ -45,6 +48,8 @@ class NAZARA_API NzRenderer
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static void Enable(nzRendererParameter parameter, bool enable);
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static void EndCondition();
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static void Flush();
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static NzVertexBuffer* GetInstanceBuffer();
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@ -923,6 +923,37 @@ bool NzOpenGL::Initialize()
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// AnisotropicFilter
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s_openGLextensions[nzOpenGLExtension_AnisotropicFilter] = IsSupported("GL_EXT_texture_filter_anisotropic");
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// ConditionalRender
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if (s_openglVersion >= 300)
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{
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try
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{
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glBeginConditionalRender = reinterpret_cast<PFNGLBEGINCONDITIONALRENDERPROC>(LoadEntry("glBeginConditionalRender"));
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glEndConditionalRender = reinterpret_cast<PFNGLENDCONDITIONALRENDERPROC>(LoadEntry("glEndConditionalRender"));
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s_openGLextensions[nzOpenGLExtension_ConditionalRender] = true;
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}
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catch (const std::exception& e)
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{
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NazaraWarning("Failed to load Conditional Render: " + NzString(e.what()));
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}
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}
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if (!s_openGLextensions[nzOpenGLExtension_ConditionalRender] && IsSupported("GL_NV_conditional_render"))
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{
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try
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{
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glBeginConditionalRender = reinterpret_cast<PFNGLBEGINCONDITIONALRENDERPROC>(LoadEntry("glBeginConditionalRenderNV"));
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glEndConditionalRender = reinterpret_cast<PFNGLENDCONDITIONALRENDERPROC>(LoadEntry("glEndConditionalRenderNV"));
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s_openGLextensions[nzOpenGLExtension_ConditionalRender] = true;
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}
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catch (const std::exception& e)
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{
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NazaraWarning("Failed to load GL_NV_conditional_render: " + NzString(e.what()));
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}
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}
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// DebugOutput
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if (s_openglVersion >= 430 || IsSupported("GL_KHR_debug"))
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{
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@ -1228,19 +1259,6 @@ void NzOpenGL::SetBuffer(nzBufferType type, GLuint id)
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s_contextStates->buffersBinding[type] = id;
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}
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void NzOpenGL::SetScissorBox(const NzRecti& scissorBox)
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{
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#ifdef NAZARA_DEBUG
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if (!s_contextStates)
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{
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NazaraError("No context activated");
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return;
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}
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#endif
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s_contextStates->currentScissorBox = scissorBox;
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}
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void NzOpenGL::SetProgram(GLuint id)
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{
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#ifdef NAZARA_DEBUG
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@ -1254,6 +1272,19 @@ void NzOpenGL::SetProgram(GLuint id)
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s_contextStates->currentProgram = id;
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}
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void NzOpenGL::SetScissorBox(const NzRecti& scissorBox)
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{
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#ifdef NAZARA_DEBUG
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if (!s_contextStates)
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{
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NazaraError("No context activated");
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return;
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}
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#endif
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s_contextStates->currentScissorBox = scissorBox;
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}
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void NzOpenGL::SetTarget(const NzRenderTarget* renderTarget)
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{
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#ifdef NAZARA_DEBUG
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@ -1855,6 +1886,16 @@ GLenum NzOpenGL::PrimitiveMode[nzPrimitiveMode_Max+1] =
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static_assert(sizeof(NzOpenGL::PrimitiveMode)/sizeof(GLenum) == nzPrimitiveMode_Max+1, "Primitive mode array is incomplete");
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GLenum NzOpenGL::QueryCondition[nzGpuQueryCondition_Max+1] =
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{
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GL_QUERY_WAIT, // nzGpuQueryCondition_NoWait
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GL_QUERY_BY_REGION_NO_WAIT, // nzGpuQueryCondition_Region_NoWait
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GL_QUERY_BY_REGION_WAIT, // nzGpuQueryCondition_Region_Wait
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GL_QUERY_WAIT // nzGpuQueryCondition_Wait
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};
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static_assert(sizeof(NzOpenGL::QueryCondition)/sizeof(GLenum) == nzGpuQueryCondition_Max+1, "Query condition array is incomplete");
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GLenum NzOpenGL::QueryMode[nzGpuQueryMode_Max+1] =
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{
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GL_ANY_SAMPLES_PASSED, // nzGpuQueryMode_AnySamplesPassed
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@ -1963,6 +2004,7 @@ static_assert(sizeof(NzOpenGL::TextureTargetProxy)/sizeof(GLenum) == nzImageType
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PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr;
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PFNGLATTACHSHADERPROC glAttachShader = nullptr;
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PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender = nullptr;
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PFNGLBEGINQUERYPROC glBeginQuery = nullptr;
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PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr;
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PFNGLBINDBUFFERPROC glBindBuffer = nullptr;
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@ -2012,6 +2054,7 @@ PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced = nullptr;
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PFNGLDRAWTEXTURENVPROC glDrawTexture = nullptr;
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PFNGLENABLEPROC glEnable = nullptr;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr;
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PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender = nullptr;
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PFNGLENDQUERYPROC glEndQuery = nullptr;
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PFNGLFLUSHPROC glFlush = nullptr;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = nullptr;
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@ -184,6 +184,27 @@ namespace
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ResourceListener s_listener;
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}
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void NzRenderer::BeginCondition(const NzGpuQuery& query, nzGpuQueryCondition condition)
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return;
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}
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#endif
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#if NAZARA_RENDERER_SAFE
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if (!s_capabilities[nzRendererCap_ConditionalRendering])
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{
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NazaraError("Conditional rendering is not supported");
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return;
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}
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#endif
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glBeginConditionalRender(query.GetOpenGLID(), NzOpenGL::QueryCondition[condition]);
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}
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void NzRenderer::Clear(nzUInt32 flags)
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{
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#ifdef NAZARA_DEBUG
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@ -463,6 +484,27 @@ void NzRenderer::Enable(nzRendererParameter parameter, bool enable)
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s_states.parameters[parameter] = enable;
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}
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void NzRenderer::EndCondition()
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return;
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}
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#endif
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#if NAZARA_RENDERER_SAFE
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if (!s_capabilities[nzRendererCap_ConditionalRendering])
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{
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NazaraError("Conditional rendering is not supported");
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return;
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}
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#endif
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glEndConditionalRender();
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}
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void NzRenderer::Flush()
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{
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#ifdef NAZARA_DEBUG
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@ -617,6 +659,7 @@ bool NzRenderer::Initialize()
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// Récupération des capacités d'OpenGL
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s_capabilities[nzRendererCap_AnisotropicFilter] = NzOpenGL::IsSupported(nzOpenGLExtension_AnisotropicFilter);
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s_capabilities[nzRendererCap_ConditionalRendering] = NzOpenGL::IsSupported(nzOpenGLExtension_ConditionalRender);
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s_capabilities[nzRendererCap_FP64] = NzOpenGL::IsSupported(nzOpenGLExtension_FP64);
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s_capabilities[nzRendererCap_HardwareBuffer] = true; // Natif depuis OpenGL 1.5
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s_capabilities[nzRendererCap_Instancing] = NzOpenGL::IsSupported(nzOpenGLExtension_DrawInstanced) && NzOpenGL::IsSupported(nzOpenGLExtension_InstancedArray);
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