Renderer: Allow to enable or disable API validation layers using config
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@@ -13,6 +13,7 @@
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#include <Nazara/Platform/WindowHandle.hpp>
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/Renderer/RenderDeviceInfo.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <unordered_set>
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#include <vector>
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@@ -23,7 +24,7 @@ namespace Nz
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friend GL::Context;
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public:
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OpenGLDevice(GL::Loader& loader);
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OpenGLDevice(GL::Loader& loader, const Renderer::Config& config);
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OpenGLDevice(const OpenGLDevice&) = delete;
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OpenGLDevice(OpenGLDevice&&) = delete; ///TODO?
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~OpenGLDevice();
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@@ -32,7 +32,7 @@ namespace Nz
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UInt32 QueryAPIVersion() const override;
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const std::vector<RenderDeviceInfo>& QueryRenderDevices() const override;
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bool Prepare(const ParameterList& parameters) override;
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bool Prepare(const Renderer::Config& config) override;
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private:
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std::unique_ptr<GL::Loader> SelectLoader();
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@@ -14,6 +14,7 @@
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#include <Nazara/OpenGLRenderer/OpenGLVaoCache.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <array>
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#include <string>
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@@ -96,6 +97,7 @@ namespace Nz::GL
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struct ContextParams
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{
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ContextType type = ContextType::OpenGL_ES;
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RenderAPIValidationLevel validationLevel = RenderAPIValidationLevel::Warnings;
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bool doubleBuffering = true;
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bool wrapErrorHandling = false;
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unsigned int bitsPerPixel = 32;
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