Physics2D/RigidBody2D: Cleanup and fix memory leak

This commit is contained in:
Lynix
2016-10-14 17:56:50 +02:00
parent 8c1b4527fd
commit 119436a642
2 changed files with 18 additions and 14 deletions

View File

@@ -62,10 +62,10 @@ namespace Nz
RigidBody2D& operator=(RigidBody2D&& object);
private:
void Destroy();
std::vector<cpShape*> m_shapes;
Collider2DRef m_geom;
Vector3f m_forceAccumulator;
Vector3f m_torqueAccumulator;
cpBody* m_handle;
PhysWorld2D* m_world;
float m_gravityFactor;