SDK: Fix console layer having trouble with late constructed windows

Former-commit-id: 1af4cce1d920401963c3693661c19f0af5d23641 [formerly c5fb7cf9da6dd18a887b5d67fc2f43c135d5bee2] [formerly 9718a9b7c1bf161b46c085a82ab1bce46c045d6d [formerly cb26a07e6ce48b30727195e8f26e6fc6670ff86a]]
Former-commit-id: ccd4866237e7d9d6cd3a83ff6a030d8acd053010 [formerly 9745165a6b024df81317dc96126e8209bee4bd32]
Former-commit-id: 43b65ae9fb7793e9a9e79d1e8e9a718e4c3edce3
This commit is contained in:
Lynix
2016-08-29 02:33:57 +02:00
parent 88b54cb43e
commit 11f4464d90
3 changed files with 21 additions and 12 deletions

View File

@@ -88,7 +88,7 @@ namespace Ndk
NazaraSlot(Nz::EventHandler, OnEvent, eventSlot);
NazaraSlot(Nz::EventHandler, OnKeyPressed, keyPressedSlot);
NazaraSlot(Nz::EventHandler, OnResized, resizedSlot);
NazaraSlot(Nz::RenderTarget, OnRenderTargetSizeChange, resizedSlot);
NazaraSlot(Nz::Log, OnLogWrite, logSlot);
};

View File

@@ -144,9 +144,16 @@ namespace Ndk
{
std::unique_ptr<ConsoleOverlay> overlay = std::make_unique<ConsoleOverlay>();
overlay->console = std::make_unique<Console>(*info.overlayWorld, Nz::Vector2f(Nz::Vector2ui(info.window->GetWidth(), info.window->GetHeight() / 4)), overlay->lua);
Nz::Vector2ui windowDimensions;
if (info.window->IsValid())
windowDimensions.Set(info.window->GetWidth(), info.window->GetHeight() / 4);
else
windowDimensions.MakeZero();
overlay->console = std::make_unique<Console>(*info.overlayWorld, Nz::Vector2f(windowDimensions), overlay->lua);
Console& consoleRef = *overlay->console;
// Redirect logs toward the console
overlay->logSlot.Connect(Nz::Log::OnLogWrite, [&consoleRef] (const Nz::String& str)
{
@@ -201,9 +208,9 @@ namespace Ndk
consoleRef.Show(!consoleRef.IsVisible());
});
overlay->resizedSlot.Connect(eventHandler.OnResized, [&consoleRef] (const Nz::EventHandler*, const Nz::WindowEvent::SizeEvent& event)
overlay->resizedSlot.Connect(info.renderTarget->OnRenderTargetSizeChange, [&consoleRef] (const Nz::RenderTarget* renderTarget)
{
consoleRef.SetSize({float(event.width), event.height / 4.f});
consoleRef.SetSize({float(renderTarget->GetWidth()), renderTarget->GetHeight() / 4.f});
});
info.console = std::move(overlay);