Revert "Fixed mesh centering"
This reverts commit 504042119962c2ab55fe8ef9bb16bcc878fa1b38 [formerly fae2cf41a63c7ce599c227344478567b1f12f130]. Conflicts: src/Nazara/Utility/Loaders/MD5Mesh/Loader.cpp Former-commit-id: 6bd25fd7216121cce6879d74c6c98fbba545f2cf
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@ -163,6 +163,9 @@ namespace
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subMesh->SetMaterialIndex(meshes[i].material);
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subMesh->SetPrimitiveMode(nzPrimitiveMode_TriangleList);
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if (parameters.mesh.center)
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subMesh->Center();
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// Ce que nous pouvons générer dépend des données à disposition (par exemple les tangentes nécessitent des coordonnées de texture)
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if (hasNormals && hasTexCoords)
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subMesh->GenerateTangents();
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@ -174,18 +177,6 @@ namespace
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mesh->AddSubMesh(meshes[i].name + '_' + materials[meshes[i].material], subMesh);
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}
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if (parameters.mesh.center)
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{
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unsigned int subMeshCount = mesh->GetSubMeshCount();
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for (unsigned int i = 0; i < subMeshCount; ++i)
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{
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NzStaticMesh* subMesh = static_cast<NzStaticMesh*>(mesh->GetSubMesh(i));
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subMesh->Center();
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}
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mesh->InvalidateAABB();
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}
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mesh->SetMaterialCount(parser.GetMaterialCount());
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model->SetMesh(mesh);
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@ -278,22 +278,14 @@ namespace
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subMesh->GenerateNormalsAndTangents();
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subMesh->SetMaterialIndex(i);
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if (parameters.center)
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subMesh->Center();
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mesh->AddSubMesh(subMesh);
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// Material
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mesh->SetMaterial(i, baseDir + md5Mesh.shader);
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}
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if (parameters.center)
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{
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for (unsigned int i = 0; i < meshCount; ++i)
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{
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NzStaticMesh* subMesh = static_cast<NzStaticMesh*>(mesh->GetSubMesh(i));
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subMesh->Center();
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}
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mesh->InvalidateAABB();
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}
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}
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return true;
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@ -23,9 +23,7 @@ NzStaticMesh::~NzStaticMesh()
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void NzStaticMesh::Center()
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{
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///DOC: Invalider l'AABB après ça
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NzBoxf aabb(m_parent->GetAABB());
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NzVector3f offset(aabb.x + aabb.width/2.f, aabb.y + aabb.height/2.f, aabb.z + aabb.depth/2.f);
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NzVector3f offset(m_aabb.x + m_aabb.width/2.f, m_aabb.y + m_aabb.height/2.f, m_aabb.z + m_aabb.depth/2.f);
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NzVertexMapper mapper(this);
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NzSparsePtr<NzVector3f> position = mapper.GetComponentPtr<NzVector3f>(nzVertexComponent_Position);
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