OpenGLRenderer: Take advantage of glClipControl if available
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@@ -51,6 +51,11 @@ namespace Nz::GL
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return m_supportedExtensions.find(extension) != m_supportedExtensions.end();
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}
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inline bool Context::HasZeroToOneDepth() const
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{
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return m_hasZeroToOneDepth;
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}
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inline void Context::NotifyBufferDestruction(GLuint buffer) const
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{
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for (GLuint& boundBuffer : m_state.bufferTargets)
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