Remove BulletPhysics3D module
Having two physics engine seems redundant, Bullet3 development seems to have halted and JoltPhysics seems to be a better fit to Nazara
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@@ -2,7 +2,6 @@
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#include <Nazara/Core.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Network.hpp>
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#include <Nazara/BulletPhysics3D.hpp>
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#include <Nazara/ChipmunkPhysics2D.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Utility.hpp>
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@@ -12,7 +11,7 @@ int main(int argc, char* argv[])
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{
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// This "example" has only one purpose: Giving an empty project for you to test whatever you want
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// If you wish to have multiple test projects, you only have to copy/paste this directory and change the name in the xmake.lua
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Nz::Application<Nz::Audio, Nz::Core, Nz::Graphics, Nz::Network, Nz::ChipmunkPhysics2D, Nz::BulletPhysics3D, Nz::Renderer, Nz::Utility> app(argc, argv);
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Nz::Application<Nz::Audio, Nz::Core, Nz::Graphics, Nz::Network, Nz::ChipmunkPhysics2D, Nz::Renderer, Nz::Utility> app(argc, argv);
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return EXIT_SUCCESS;
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}
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@@ -1,3 +1,3 @@
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target("Tut00_EmptyProject")
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add_deps("NazaraAudio", "NazaraGraphics", "NazaraNetwork", "NazaraChipmunkPhysics2D", "NazaraBulletPhysics3D", "NazaraRenderer", "NazaraUtility")
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add_deps("NazaraAudio", "NazaraGraphics", "NazaraNetwork", "NazaraChipmunkPhysics2D", "NazaraRenderer", "NazaraUtility")
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add_files("main.cpp")
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