Renderer: RenderWindow now requires a RenderDevice

This commit is contained in:
Lynix
2021-05-16 23:13:00 +02:00
parent 40772f2137
commit 13feaf4aab
30 changed files with 132 additions and 107 deletions

View File

@@ -37,13 +37,10 @@ namespace Nz
const OpenGLFramebuffer& GetFramebuffer() const override;
const OpenGLRenderPass& GetRenderPass() const override;
std::shared_ptr<RenderDevice> GetRenderDevice() override;
void Present();
private:
std::size_t m_currentFrame;
std::shared_ptr<OpenGLDevice> m_device;
std::vector<std::unique_ptr<OpenGLRenderImage>> m_renderImage;
std::unique_ptr<GL::Context> m_context;
OpenGLRenderPass m_renderPass;