Renderer: RenderWindow now requires a RenderDevice
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@@ -55,8 +55,6 @@ namespace Nz
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inline const VulkanRenderPass& GetRenderPass() const override;
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inline const Vk::Swapchain& GetSwapchain() const;
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inline std::shared_ptr<RenderDevice> GetRenderDevice() override;
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void Present(UInt32 imageIndex, VkSemaphore waitSemaphore = VK_NULL_HANDLE);
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VkRenderWindow& operator=(const VkRenderWindow&) = delete;
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