Renderer: RenderWindow now requires a RenderDevice

This commit is contained in:
Lynix
2021-05-16 23:13:00 +02:00
parent 40772f2137
commit 13feaf4aab
30 changed files with 132 additions and 107 deletions

View File

@@ -43,7 +43,7 @@ namespace Nz
{
auto& uniformBuffer = m_uniformBuffers.emplace_back();
uniformBuffer.buffer = Graphics::Instance()->GetRenderDevice().InstantiateBuffer(Nz::BufferType_Uniform);
uniformBuffer.buffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(Nz::BufferType_Uniform);
if (!uniformBuffer.buffer->Initialize(uniformBufferInfo.blockSize, BufferUsage_Dynamic))
throw std::runtime_error("failed to initialize UBO memory");