Renderer: RenderWindow now requires a RenderDevice
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@@ -43,7 +43,7 @@ namespace Nz
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{
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auto& uniformBuffer = m_uniformBuffers.emplace_back();
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uniformBuffer.buffer = Graphics::Instance()->GetRenderDevice().InstantiateBuffer(Nz::BufferType_Uniform);
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uniformBuffer.buffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(Nz::BufferType_Uniform);
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if (!uniformBuffer.buffer->Initialize(uniformBufferInfo.blockSize, BufferUsage_Dynamic))
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throw std::runtime_error("failed to initialize UBO memory");
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