Renderer: RenderWindow now requires a RenderDevice
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@@ -41,11 +41,11 @@ namespace Nz
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DummySurface* dummySurface = static_cast<DummySurface*>(surface);
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OpenGLRenderer* glRenderer = static_cast<OpenGLRenderer*>(renderer);
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m_device = std::static_pointer_cast<OpenGLDevice>(glRenderer->InstanciateRenderDevice(0));
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OpenGLDevice& device = static_cast<OpenGLDevice&>(*m_owner.GetRenderDevice());
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GL::ContextParams contextParams;
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m_context = m_device->CreateContext(contextParams, dummySurface->GetWindowHandle());
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m_context = device.CreateContext(contextParams, dummySurface->GetWindowHandle());
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if (!m_context)
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return false;
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@@ -75,11 +75,6 @@ namespace Nz
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return m_renderPass;
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}
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std::shared_ptr<RenderDevice> OpenGLRenderWindow::GetRenderDevice()
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{
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return m_device;
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}
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void OpenGLRenderWindow::Present()
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{
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m_context->SwapBuffers();
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